Debris Cascade

Debris Cascade

โดย KarrizFIN
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Debris Cascade

คะแนน:
2.2
เปิดตัว: April 21, 2014
อัปเดตล่าสุด: April 21, 2014
ผู้พัฒนา: KarrizFIN

แท็กสำหรับ Debris Cascade

รายละเอียด

Can you survive in the middle of a debris cascade? An asteroid impact has started an uncontrollable Kessler syndrome in Earth orbit, and it is only a matter of time until your spaceship gets hit by a piece of a satellite. Dodge your way trough the shower of space junk as long as you can!

Debris Cascade has fast-paced destructive action with realistic physics and great space visuals.

Also available at Google Play for Android devices: https://play.google.com/store/apps/details?id=tk.digitoimigames.debriscascade

Created with Unity Engine.

วิธีเล่น

Up and down arrows to move the spaceship.

ความคิดเห็น

0/1000
Keeo avatar

Keeo

Apr. 21, 2014

0
0

Second post because the first was too long.

Some creative criticism. I felt there were times the game seemed a little dull. Notably it takes about a minute or more to build up to a point that starts to get challenging. Also when mostly small objects spawn it is fairly easy to dodge all of them. Consider some of the following.
1. Increase the frequency with which large objects spawn.
2. Increase the speed with which the difficulty rises.
3. Add an extra objective to reward points in combination with time survived. --- I think it would actually be neat (and fitting) to give the player horizontal movement and have light beams that spawn in different areas of the screen. Positioning the player in the light beam increases the player's score. A score multiplier could also be given for still having solar panels attached.

Still it was a great game, keep up the good work.

Keeo avatar

Keeo

Apr. 21, 2014

0
0

Overall great game. Simple but fun, smooth gameplay, great graphics and animations.

Nice touches on:
1. Variety of and randomness of objects spawned, including their speed and direction.
2. Debris collisions, really adds a fun extra challenge factor.
3. Losing the solar panels on those first close calls, haha.

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