Maze Runner Idle
โดย Lolq
Maze Runner Idle
แท็กสำหรับ Maze Runner Idle
รายละเอียด
Idle RPG where you manage your hero who is aimlessly running through more and more mazes.
Reach top of the leaderboards by perfecting your build and killing most bosses!
วิธีเล่น
The Hero runs and figths by himself so half of the job is pretty much done.
*Left-click - buttons
*Right-click - equipping things
ความคิดเห็น
dauntless
Mar. 28, 2020
I stopped playing because item management is clunky and inefficient. Items with two slots are only compared against one of them, and I can't tell which. I think the typical convention with stats is to make the improvements green and the reductions red, which would make it far easier to tell at a glance. It'd also be nice to be able to see how the various stats are affecting the character+ calculations, so we can weight if it's worth it.
Also, the fact that you have to click an arrow back and forth since you can only show 4 tabs at a time is a source of frustration as well.
Thanks for the game, though. I appreciate the work you've put into it.
dalegionaire
Mar. 27, 2020
What's the point in increasing maximum mana if spells are % based?
Viellemamie
Mar. 30, 2020
Being unable to ascend during a fight is really annoying as now (floor 20) fights can be incredibly long with tons of dodge. So if I want to ascend I need to sit in front of the fight for a couple of minutes and click really quick before another one starts. I don't see the point.
19Lilium91
Apr. 01, 2020
1) Dragon fights make no sense: Increasing the base stats for doing the dragons to increase the base stats is not a good design
2) Movementspeed punishes
3) Reset while fighting: right now you have to wait till the fight stops... why?
4) item management:
4.1) improve displaying stat changes
4.2) compare to both variants (ring/sword)
4.3) add a filtering mechanism (could be a reward from a dragon)
4.4) maybe add a autoequipper (Bahrul made a great suggestion)
5) Fix the pathfinding: sometimes the character just stuck
6) Maybe add a manual maximum stage-level
7) add a explore full dungeon option which allows the player to stay in the same room as long the character didnt find anything.
8) More content: this game has a nice concept but i have nogoals left which i wanted to achive
9) manabomb dmg based on spent mana but manacosts decreeses with level
Keep up the good work and if there is anything i can help with just reply :)
Arkatar_K
Mar. 27, 2020
Mana regen should be per square traveled. Otherwise it basically penalizes move speed.