Deliverer Of Ralmore

Deliverer Of Ralmore

โดย SnappleBro
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Deliverer Of Ralmore

คะแนน:
2.8
เปิดตัว: July 14, 2017
อัปเดตล่าสุด: July 14, 2017
ผู้พัฒนา: SnappleBro

แท็กสำหรับ Deliverer Of Ralmore

รายละเอียด

Long ago, a devastating war with the monsters of the Plagued Lands took place, and your powerful magic saved this kingdom. These days, you simply travel from town to town, aiding in the recovery.

You have finally returned to Ralmore for an odd errand requested by an old acquaintance rumoured to be missing. As you step on the stone streets, searching building to building for him, you wonder why Ralmore? A lively but uneventful town deep within the kingdom? Why was it so silent?

Before you could further ponder anymore, you see a skeleton skulking from around a corner.
“This cannot be!”
You ready your magic, as you charge into battle.

วิธีเล่น

Left Click: On the ground to move
Left Click: On an enemy to start attack automatically

Left Click (HOLD): To use your powerful fireball!

อัปเดตจากผู้พัฒนา

Jul 20, 2017 9:10am

Update July 20, 2017
Small graphical improvements,
Check out the new Fireball icon!

ความคิดเห็น

0/1000
Fyendd avatar

Fyendd

Jul. 14, 2017

1
0

well made game, considering it is the creators first hand made game.Good job dude :D

SnappleBro
SnappleBro นักพัฒนา

Thanks a lot Fyendd means a lot! Encouraging too!

BrenKILL avatar

BrenKILL

Jul. 14, 2017

1
1

Fairly decent considering its a first game; however, if you want some feedback to improve there definitely is ways to make the mechanics better and other just quality of life changes

So I noticed you can attack while moving if you click on an enemy and still continue to run, I do not know if this is intentional or not but if it is whenever you start to walk to a new location your character stops attacking, disrupting the flow of the gameplay

The enemies attack range felt completely unknown to me and maybe a bit to large, many times it felt as if I had a safe distance yet I was taking damage, an indicator of such a distance would be very helpful

The fireball is more of a hassle to use rather than a buff, being forced to turn around to fire it, if it shot, say, towards the mouse, it would be much more intuitive to use.

This is a minor complaint but showing indicators where you click to move which tell you exactly where you are going moba style would be rather nice.

SnappleBro
SnappleBro นักพัฒนา

Thanks for your feed back BrenKILL, The moving and shooting was intentional, however I didn't know if stopping the firing was a good idea or not. However I still went with it. Its good to know that continuing to fire is a lot better, and most people prefer it. Next week ill be releasing a patch to hopefully fix that as well as the colliders (Which has been a constant issue, but ill do my best to fix it!). The Fireball I'll make follow the mouse towards an enemy, as I can see how it would be a hassle. The mouse indicator would be a nice touch, so ill do my best for that! Thanks a lot for your feedback, ill be sure to fix that next week in the patch! Thanks again for playing and giving me some feedback! Means a ton!

SnappleBro avatar

SnappleBro

Jul. 18, 2017

0
0

I've added the first update! tell me what you think guys! Skeleton's hit box was the main issue and I have massively lowered it. If it is still an issue please let me know!

yourdoom123 avatar

yourdoom123

Jul. 15, 2017

0
0

It is pretty fun but like one of the other comments said if only you could move and shoot at the same time. I also have to say the short story twist was not expected.

SnappleBro
SnappleBro นักพัฒนา

I'm glad it's fun! I do plan to change that in the future, I have a lot of feedback and things that need to be changed/Applied. Next week is "Patch Week"! So ill work on fixing a few things. As for the short story twist, was that a good thing? I was hoping to make that unexpected but with small hints of it. Through the gameplay. Thanks for replying though it means a lot, and is encouraging for me to continue working on this project!