TK's Survival

TK's Survival

โดย Sokuaisushi
รายงานบั๊ก
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TK's Survival

คะแนน:
2.7
เปิดตัว: July 02, 2018
อัปเดตล่าสุด: July 02, 2018
ผู้พัฒนา: Sokuaisushi

แท็กสำหรับ TK's Survival

รายละเอียด

Find the exit to an endless number of increasingly difficult levels to achieve a high-score, choosing an upgrade between each level to better your odds of survival. Can you survive?

This game features 6 difficulties, with the last difficulty “Mega Dungeon” being a true endurance run of an extremely huge procedural maze.

วิธีเล่น

Move with the WASD keys, or the left joystick on an Xbox 360 controller.

Aim with the mouse, or the right joystick on an Xbox 360 controller.

Shoot with the left mouse button, or the right trigger on an Xbox 360 controller.

Reload your weapon with the R key, or the X button on an Xbox 360 controller.

Change weapons with the Shift/Ctrl keys, or the bumpers on an Xbox 360 controller.

Pause with the Escape/P keys, or the Start button on an Xbox 360 controller.

อัปเดตจากผู้พัฒนา

Jul 2, 2018 5:50pm

First Update!
The game is now published, pleas let me know what you think of the game in the comments, and if you find any game bugs please report them!

ความคิดเห็น

0/1000
Fuzzyfsh avatar

Fuzzyfsh

Jul. 04, 2018

1
1

movement worked fine on level 1 but controls are all messed up on second level, will try to disable mouse follow.

Sokuaisushi
Sokuaisushi นักพัฒนา

The Mouse Follow movement is fairly unintuitive, and I may remove that option in the future. As it stands now with the option enabled you move towards the mouse with W, away from it with S, and circle around the mouse with A and D. That's why I have the option disabled by default, as the standard control scheme feels "better". It seems to work as intended as far as I can tell though.

Plzbackoff avatar

Plzbackoff

Jul. 04, 2018

1
0

A shop would be nice, and maybe you could add a ammo trading feature, but only in mega dungeon or very hard. Co-op sound very nice, But I know its hard to implement, so take your time. maybe an arena mode where you are given 10 lifes, or something like that, put into a mega dungeon, or very hard, and have to duke it out, and every time you kill someone you get a upgrade? Props could be nice as well, because there a many times where i flung face first into like 5 turrets, and need something to hide behind. you could have the props be breakable, but also block stuff then break? If I get anymore Ideas il post them down here

Sokuaisushi
Sokuaisushi นักพัฒนา

Awesome! I'm always glad to hear the ideas of others. It seems like the Shop feature would add the most to the game at this point, so I plan on working on that mechanic next! I also plan to add destructible props to rooms (especially with turrets), to give the player some sort of cover from enemy turrets. I'll also be adding a few new upgrade types, a new power-up, and a new zombie type. (These will be in addition to many other smaller changes, I'll post the changes in Updates when I add them!) Thanks again for everything!

sabin2005 avatar

sabin2005

Jul. 06, 2018

1
0

so my health is max, and why still i take heal ?

Sokuaisushi
Sokuaisushi นักพัฒนา

The Health Power-up also gives Score, and the idea is to maximize your Score. So it allows the player to pick up the Health Power-ups before the end of the level to help maximize your score.

mykael avatar

mykael

Jul. 05, 2018

1
0

I like it - nice clean layout. Bit of work it could be a very good game.

Couple of things to think about.

Sprint mode - press a button and move, you go fast. Really needed charging for those offscreen turrets.

Get it to spot your favorite weapon and bias upgrades and ammo towards it a little.

Give the zombies a bit more freedom of movement. Right now it's all wait for them to scrape along the wall and shoot them when they come around the corner.

The aiming with the mouse seems a bit off - on one diagonal it's pretty spot on, but on the other it's off by quite a few pixels.

Skills to better manage aiming and recoil would be nice - or do these come with usage.

Can we have a shot selector on the assault rifle - full auto, triple or single - with less recoil and spread on the triple an single shot modes.

A big, powerful, single shot hunting rifle? Mostly for taking out turrets.

Great potential though.

Sokuaisushi
Sokuaisushi นักพัฒนา

Thank you so much for the kind words and great ideas! I'm planning on adding a Sprint, but I want there to be Fatigue to go with it so that you can't sprint indefinitely. I haven't been sure how to show Fatigue on screen yet (unless I replace lives with Fatigue, but then I run into the same problem with lives), as the third bar will eventually be energy for abilities once I get to them. The idea about biasing toward's the players most used/upgraded weapon might encourage the player too much to upgrade one weapon rather than try to use a variety. But it is a good idea, and I still may do that in the end. The zombies will have A* pathfinding within the next 2-3 updates. This should solve the problem of them scraping along walls. The mouse aiming is due to the player holding their gun to the right and spread of the gun (swapping sides is planned). As for the rest, those are all great ideas. I'll be sure to add Accuracy upgrades next update now! Thanks again!!

Plzbackoff avatar

Plzbackoff

Jul. 03, 2018

1
0

Very fun game! I love it when you take down a giant group of zombies easily using your large array of weapons, or when you have to think out a plan of action before jumping into the fray. Especially the turrets. easy 4/5 imo

Sokuaisushi
Sokuaisushi นักพัฒนา

Thank you so much for the kind words! I'm so glad you enjoy playing my game!! I plan on adding more features and to polish the game as well. (Which is especially motivating if I know people like the game!) Some of the features I want to add next may take some work, so I'd like your opinion (if you don't mind) on what you would like to see added next! Some of the features I'm planning on adding are: A "Shop" that generates somewhere in the maze where you can trade your Score for bonuses. I've been thinking about adding some sort of Multiplayer Co-op aspect with 2-4 players in an online lobby. And I've been thinking about implementing next is to completely change how the maze is generated, the graphics of the floor and walls, make generated rooms have props and more interesting layouts, and give the enemies path-finding to navigate. Sorry for the long-winded response! And thank you again so much for your kind words :)