Spillville2: Burn Baby Burn!

Spillville2: Burn Baby Burn!

โดย Sputnik5
รายงานบั๊ก
รายงานเกม
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Spillville2: Burn Baby Burn!

คะแนน:
2.7
เปิดตัว: May 26, 2010
อัปเดตล่าสุด: August 29, 2011
ผู้พัฒนา: Sputnik5

แท็กสำหรับ Spillville2: Burn Baby Burn!

รายละเอียด

Clean up the oil spewing into the Gulf with your coast guard ship. Suck it up or burn it! Save the baby sea turtles!

วิธีเล่น

Full instructions are in the game under “How Baby How?”.

Your ship will follow the mouse pointer and suck up oil it comes in contact with. Keep the oil away from the shore where the baby sea turtles, sea birds and fish live. You get bonus points for all surviving wildlife, and lose if oil gets them all. Survive 10 days to win!

Use points you earn to upgrade your ship at the end of each day, or use it to clean up wildlife areas that get contaminated. You can also purchase fireball flares to set the oil on fire (you start out with one). Burning oil gets you less points, but it can get you out of bad situation.

อัปเดตจากผู้พัฒนา

May 26, 2010 1:17pm

11/10/2010
– Fixed lines in oil spill in some resolutions.
– Fixed upgrade price truncation in some resolutions.
– Updated title screen.
6/2010
– Fixed fireball flare and wildlife cleanup display prices being swapped in upgrade screen.

ความคิดเห็น

0/1000
sephirenn avatar

sephirenn

May. 26, 2010

15
1

Fun but the days are a little too long, and it needs a little more variety. I need some extra motivation to keep playing, because the upgrades just arn't enough. Good concept though, just not executed as well as it could be.

prodevel avatar

prodevel

Sep. 13, 2010

3
0

I enjoyed it. If the upgrades were increased it'd probably be too easy.

pidu avatar

pidu

May. 27, 2010

3
0

130615. nice timekiller :)

Shaynah avatar

Shaynah

May. 26, 2010

8
1

i love the concept but it is so repetative. I agree that it needs better upgrades. Keep working at it

UberFunk83 avatar

UberFunk83

May. 26, 2010

7
1

A great idea, but needs some polish. Change the expense on the upgrades, maybe give some sort of quantifier to each (what they do to stats, +1/+3 radius of sucking up oil, etc). They seem arbitrary and don't really seem to impact much. Quality concept, though. Gets pretty darn tricky to keep the oil away from the shore just because it spawns so dang fast.