Fall Haven: Defenders of the Light
โดย TwoPoorDudes
เพิ่มไว้ที่หน้าจอหลักเพื่อเข้าเล่นได้รวดเร็ว
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Fall Haven: Defenders of the Light
แท็กสำหรับ Fall Haven: Defenders of the Light
รายละเอียด
Our first Tower Defense game emphasizing actively using abilities and not waiting to upgrade towers.
This started as a school project by two students at the Minneapolis Media Institute. We both love tower defense games but wanted to try and make something that played a bit different from the majority of towerDs. You will want to use your defenders special abilities and combo abilities to defeat the monsters creeping towards your garrisons as well as using your personal special abilities.
We want feedback, and would prefer it be constructive and polite. If you find any issues or have any suggestions, please let us know.
This is our demo version, but please feel free to download the full 6 levels with high quality graphics and sounds at http://www.filedropper.com/fallhavenstandalonerelease01
วิธีเล่น
Camera movement: WASD or Arrow Keys
Selection: Left mouse button
Cancel selection/ability: Right mouse button
Hotkeys (contextual):
~ Defender abilities: 1, 2, 3, 4
~ Defender placement: 1, 2, 3, 4, 5, 6
~ Player abilities: 1, 2, 3, 4
Full map view: F (HOLD)
Camera zoom: Mouse wheel up and down
Move selected defender: Middle mouse button
Some abilities have multiple stages, right click will go back to the previous stage in this mode.
ความคิดเห็น
regulas
May. 05, 2016
Please do not trap the cursor in the game window.
It is locked right now because when we turned off the lock, right clicking (which is used to close menus after selecting summoning circles, defenders, etc) pulled up an external menu which was kind of messing things up. It doesn't exist when the window is locked though. We can look to see if Unity has a way to allow the screen to not be locked and also prevent the external browser menu from popping up.
draction2
May. 05, 2016
ok y gem freeze y not preview to see wat towers so y cant move screen y no tut to explain it no idea ur concept if nothing works
We did want to include a playable tutorial but didn't have the time to create one. Depending on the input we get, we want to go back and add one to the game at some point. I'm not sure what else you are referring to outside of the tutorial.