Rbots

Rbots

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Rbots

คะแนน:
3.5
เปิดตัว: August 22, 2012
อัปเดตล่าสุด: August 22, 2012
ผู้พัฒนา: A10_com

แท็กสำหรับ Rbots

รายละเอียด

พาหัวหุ่นยนต์กลิ้งกลับไปหาตัวเองที่กำลังเต้นอยู่ด้วยเหตุผลบางอย่าง กลไกแพลตฟอร์มสุดแปลกใหม่ที่ใช้แค่สัมผัสเดียว! การออกแบบด่านสุดล้ำ: พลิกแรงโน้มถ่วง ชนระเบิด ยิงปืนใหญ่!

วิธีเล่น

กด SPACE หรือคลิกเมาส์เพื่อเปิดใช้งานแม่เหล็ก

อัปเดตจากผู้พัฒนา

Aug 23, 2012 11:49pm

Hey guys, the appstore game is free for 24 hours! Only this Friday!

ความคิดเห็น

0/1000
sew2004 avatar

sew2004

Aug. 27, 2012

129
6

Dance Dance Robolution Badge

Frivolousdeviant avatar

Frivolousdeviant

Aug. 23, 2012

186
10

Perhaps I am just spoiled by other games? But I wanted to be spending those coins on upgrades! Even purely cosmetic ones.

A10_com
A10_com นักพัฒนา

In the iPhone game the coins are what you use to unlock levels. So you can pass all levels, but you need X coins to unlock the next world, which adds a lot of replay value :) Here they're just in to make you feel better. We played around a lot with the idea of upgrades and in the current concept they wouldn't make much sense and would need a completely different level design. We did make cosmetic changes to the robots, but they all behave the same way since the core gameplay is about getting from point A to B by timing your touch event.

lakesnakes avatar

lakesnakes

Aug. 23, 2012

163
10

Speed up that ball!

Nightblain avatar

Nightblain

Aug. 23, 2012

224
15

The gravity and friction mechanics don't make sense. I get that you wanted to make it easier for everyone by making him roll slowly down hills, but it doesn't feel right and actually makes the game mechanics feel tedious and sluggish. It'd be a great game otherwise.

A10_com
A10_com นักพัฒนา

In the iPhone game we were able to nail that friction/gravity feeling. But that uses a different physics engine. In Flash this is as best as we could make it. It sometimes feels weird, but as you said, it makes it more accessible to other people.

Elmyr avatar

Elmyr

Aug. 23, 2012

119
11

Great game. Yes, the light gravity and heavy friction did detract a bit, but not much. It was also a bit too easy, but still challenging at times and not so easy that it was ever boring. It was also a bit too short, but at least you know someone enjoyed your game if they make that complaint. Still, despite those minor complaints it's an easy 5/5.