Humaliens Battle

Humaliens Battle

โดย belugerin
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รายงานเกม
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Humaliens Battle

คะแนน:
3.4
เปิดตัว: August 07, 2010
อัปเดตล่าสุด: August 07, 2010
ผู้พัฒนา: belugerin

แท็กสำหรับ Humaliens Battle

รายละเอียด

มนุษย์ปะทะเอเลี่ยน เลือกฝ่ายของคุณและบุกแดนศัตรูทั้งทางอากาศ ทะเล และบก! เลือกฝ่ายเอเลี่ยนหรือมนุษย์ ควบคุมปฏิบัติการทหารและบุกแดนศัตรูทั้งทางอากาศ ทะเล และบก

วิธีเล่น

คลิกยูนิตเพื่อฝึกหรือใช้ปุ่มลัด [1.7] [ลูกศรซ้าย/ขวา] หรือ [A]/[D] เลื่อนแผนที่ กด [P] เพื่อหยุดเกมชั่วคราว

ความคิดเห็น

0/1000
Domand avatar

Domand

Feb. 21, 2011

82
8

The key to beat the land levels for most of the hard levels is to mass invisble swordsman if ur a alien. It is so eazy. They can't fire at them. When tanks come, they get owned. Just keeping sending them and humans will most of the time stay at there base. They can't go forward. Swordsman are cheap. Press + if u agree when u try it

robotor avatar

robotor

Aug. 08, 2010

266
37

list of needed improvements.
1. enemies give too much gold when dead
2. tooooooooooo easy how about the enemys unit equivelent is same level but they are more numerous to even it out
3. the mountains representing air battle needs to be the clouds like in campaign selection
4. maybe units hold ground at base then move wen told
5. please rate high so the creator can see this its the plus button to the right ----->

SkipMe avatar

SkipMe

Aug. 09, 2010

90
12

For those struggling on the last couple of levels. You need to buy and apply the special upgrades (bottom left on upgrade screen) Make sure they are all applied to units in the field. Also have base at maximum for the special upgrades.

Boring game despite the polish. Just a click fest.

paraprotean avatar

paraprotean

Aug. 10, 2010

66
10

I was going to suggest that you make spawning cost something...then I realized it technically does, but the enemy drops so much money that it's a moot point. I kind of feel like the difficulty level for this game assumes a painfully low common denominator for skill. I like the sheer number of upgrades available, but tactical advantages of various units hardly come into play so a lot of them can be skipped. It'd be great if one's choices were somewhat limited (and therefore more meaningful). The game might also benefit from a larger battlefield. There's very little room for engagement, so timing one's waves doesn't mean much. The presentation's pretty slick, and it's a great game if one doesn't want to think much, but serious gamers (ha) won't get much satisfaction or sense of achievement out of this.

Selva avatar

Selva

Aug. 08, 2010

91
18

You really have to go the extra mile to make one of these type of games not suck. Something to remember next time... Okay that was a bit too catty. Sorry guys. Still this has promise but just... You need something more than click button to spawn guys and upgrade between maps. Better luck next time. 8)