Under rating threshold (hideshow)
Finally got he Hard. It does get tedious..but what launch game isn't at times? It's pathetic how once this got badges now everyone like hates it when before everyone enjoyed it. Seriously people..get of the bandwagon. It's a great launch game. Plus the mini game/challenges add more depth.
Under rating threshold (hideshow)
The transition to the new stage screws me over each time because I can't see to knock the geek back up in the air. An altimeter would also be nice.
Under rating threshold (hideshow)
The only thing I found to be effective is to pull off a Hell Raiser right before hitting the ground below the border in the background that way you stay airborne because once you hit the ground you lose 100's of points in speed or even 1/2 speed which Is Ridiculous! Needs a patch to fix the speed lose.
Under rating threshold (hideshow)
i would like to request the 'height meter' from the glide challenge somehow be implemented into the core game, its rather helpful.
Under rating threshold (hideshow)
turns out the type of bar you use has nothing to do with the quality of item you receive. It's all about the level of the blacksmith. Kinda pissed that i spent so long saving up for a gold bar instead of buying a bunch of bronze.
Under rating threshold (hideshow)
Never know weapon has 3 bonus stats? I can see just 2 but when equip I get 3 that's good but I wanna see it so I can plan to equip things as I wish.
Under rating threshold (hideshow)
Generic and buggy. Never have I seen so many objects working against you while the boosts seem weak. An empty feeling of grinding from start to finish.
Under rating threshold (hideshow)
The Gliding challenge is frustrating. How can I avoid hitting the ground after going into the clouds? It forces me into the ground and I automatically lose. Not fun
Under rating threshold (hideshow)
Found a bug with VP's teamate smash. If you click off the button as it's timing down, or just before it begins, your character does a rebound smash and the screen loses it's HUD until another team mate smash is activated.
Under rating threshold (hideshow)
I somehow did the last challenge in three tries by hitting a bit above 45 degrees at full power, doing 3 apam smashes, and having the geek going almost horizontal down at the bottom, gradually building the bar because there were so many enemies, until the ultimate smash did him in. If this manages to help you, congrats.
Under rating threshold (hideshow)
I have to just automatically know what each of those crazy stuntman, greasy whatever, creep magnet does? Why can't I just hover my mouse over it and have something telling me what they do?
Under rating threshold (hideshow)
I don't understand the One is silver and the other's gold trophy, I bought a silver poo and a gold coin and equipped them didn't get it. Can someone elaborate? It's all that I am missing to finish this tedious grind of a game.
Under rating threshold (hideshow)
amazing concept, but I find myself using all my slams just to keep it going through the 1st stage for pretty much no reward and no recourse to keep it going once I hit ice and beyond, needs some balancing for sure. Started 5/5, been going down steadily since, 3/5 currently
Under rating threshold (hideshow)
Halving your speed every time you hit the ground seems like a stretch... As soon as you use up all your Hit Coins, you'll stop within like 5 hits to the ground without Hell Raisers, barely gaining any distance in those 5 hits. =l
Under rating threshold (hideshow)
You reallly have to fix this memory leak. As you play the game for a duration it lags the hell up until you're down to minimal FPS.
Under rating threshold (hideshow)
How badass would it be if that with the ultimate smash, the teammate you're playing as lets out their bezerk war cry? Like, Bed would just be bloodthirstily snarling and roaring and ZP would be gaining a cackle or something.
That'd be an amazing aesthetic touch.
Under rating threshold (hideshow)
What the shit? The 'keep him in the air game' you lose if you meteor into the ground??? Man, you guys SUCK at programming. I'm done. Badly thought out game. 1/5
Under rating threshold (hideshow)
Too much effort for minimal reward. Gamers like to feel an equal sense of accomplishment and reward. I feel like I'm not getting enough back in return, is all. Everything is just too slow.
Under rating threshold (hideshow)
This game needs some sort of regulator on speed. How come when I hit the ground one time, I lose 200 speed, but others I lose 400? Also, how come when I hit the geek midair, sometimes I gain 100 speed, others I gain 20? Same goes for the Ultimate Smash, how come sometimes I gain 100, others 300? Not only that, but I should not be losing 50-75% of my speed EVER when landing.
Under rating threshold (hideshow)
It's not fair that 1 bounce on the ground can completely or nearly completely undo a meteor strike, since there aren't exactly a lot of creeps.
Under rating threshold (hideshow)
This game could really use an altitude meter. Too many times I use a hell raiser a split second too late after the geek hits the ground because he is falling so quickly.
Under rating threshold (hideshow)
Lol... Another launcher game to drain away the time. But is it sad that I know most of what the geek is talking about XP
Under rating threshold (hideshow)
Right-oh, got everything except the 500k yards trophy and that's enough for me.
A few notes on problems in design (as opposed to problems in code)
Firstly, the main game is in dire need of an altitude monitor (rather like what you've already programmed for the gliding challenge) - at high speeds the scenery change on approach to ground level is often missed between frames. This makes the high speed loss from ground impact especially punishing.
On the subject of frame speed, I've noticed at high speeds the chances of hitting creeps reduces considerably, again because of the problem of collisions happening between frames. In one frame the creep is off screen, in the next frame the creep is just behind the geek.
Lastly there's no real feeling of progression or even achievement in this game. Everything feels far too arbitrary. This type of game always relies on luck to a high degree, but here I felt I was being punished because the random number generator didn't turn out in my favour.
Under rating threshold (hideshow)
I've launched my guy probably a hundred times or more today... and the game feels largely the exact same each and every time. Boring... 1/5 because you keep making the same game with the same grindy problem. There is no skill to this game, other than understanding how to tweak your upgrades (some of which are actually a penalty). As a developer, you should feel bad.