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This game sucks on giving information. What is "teammates unlocked"? I can select them from the beginning. How do they effect the performance? I am at team level 8 but i feel no upgrade at all. I can bartrely reach 20K distance, only if i filled the red bar. I hit the geek, and although i can hit it four times now, it really does not matter if i don't have the red bar filled up. Mindeless and time consuming.
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Great and entertaining game! Too bad it doesn't save my data. It's annoying having to redo everything everytime you want to play :/
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That moment when you are going through an apocolapse, your screen flashes white and when you can see again youve lost like 200spd :S
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Perhaps the impossible challenge can be "complete every challenge," because man, is that last distance challenge a whopper.
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the launch and smash concept is not new, but this game proves that it is possible to make that kind of a game look fresh and fun to play. 5/5 from me for such a great work.
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what are people talking about with challenges being grindy? I guess I haven't gotten the last one yet, but the only challenge that has been hard enough to need more than 1 level to get gold in was the bowling pin one, and I kind of feel like that's just because I'm bad at it.
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[02] But in the end-game when you have to be perfect in all hits and a bit lucky to reach 1000 speed, if you have the bad luck to touch the ground or if a "metroid-type" alien sucks you and then spits you RIGHT on a spiky-blocade alien, you go to around 500.
Still fast? Yes.
Did we just lose 500 speed though? Yes indeed.
Will we be able to get to 1000 again? The chance is very very small.
500 speed units is an enormous amount to both get and lose, the result being disproportionate: Spend 2-3 minutes to get to wanted speed, lose a terrible amount in under a second, and then hopefully spend a bat smash to even be able to recover from it because of the aforementioned cannons and drills which either slow you down or get you down.
This is a great game and I've been playing it a lot since it came out, I just believe those 2 annoying issues could be worked upon for a better experience. Thank you for taking the time to read this.
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[01] I'm going to agree with user 00ZER00, a lot of the ground 'powerups' like cannons and drills are slowing you down. And even if they don't, if for example you're already flying at low speed, the height at which they throw you are ridiculously low. So basically, if you have no bat available when you hit one, you can hope for 2 things: a whole parade of cannons so that you can be juggled, or a quick and merciful game stop.
Another thing is, The slowdown ratio when you hit the ground is way too much in higher speeds. Again, to demonstrate: if you're going at 100 speed (which is a bit low, but in the beginning of the game is quite good for some time) and you hit the ground, you get to something like 50. That's kinda ok, cause you can get to 100 again quickly by hitting things or a well-placed bat-smash.
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PLEASE do something with the mid-air challenge, its like, a really small chance that youre going to win, because if there are lots of creeps, the chance that youre going to turn your geek into a meteor is a huge chance.
Please, do something with that, either it doesnt count if he touches the ground being a meteor or he doesnt turn into a meteor.
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I put 5 because i spent ALL DAY on this. But the Kingpin challenge is just the most annoying mini-game I've ever played.
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Burrito Geek is to difficult to complete. Needing 200+ speed to smash through the wall is hard to get to when the geek hits the ground more then a creep, sky or smash.
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Wow..I Really do hope Denise makes a Cameo in this.The Songs from the First Berzerk Ball should also be able to get Selected.And lastly even through its only my opiinion.I think there should be a Artwork change button to change it to the Berzerk 1 style drawings.If its stupid just vote me down.
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The 'learn to fly' challenge is an absolute pain, mostly because the ceiling is as much of a death sentence as the floor, and the player has barely any control over height. When it would be strategically a good idea to spend a hit to prevent the geek from hitting the ceiling, hitting is disabled. And of course, when the geek comes crashing down meteor style hitting is disabled as well. These two factors make the challenge a pointless exercise in frustration. Please fix.
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I just had a glitch where my hit tokens vanished and so did a lot of the images. It is annoying because I made it quite far and now I can't even time things correctly
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Am I the only one who feels leveling up has little reward? not to mention doesnt feed like its anything but luck near 0 skill is needed.
Then the challanges are glichy skill fest of annoying grinding for what? 5% more coin/exp? not worth it 3/5 needs bug fix and rework
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Not being able to stop the geek in Learn to Glide challenge after he reaches max height is a little frustrating... I'm keeping him in air and then he hits a bunch of monsters and i cant to anything about it. You should at least be able to hit him on the way down from the clouds
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Fuçking stupid challenges, especially the wall and gliding one, based only in luck. Too good i'm done with this game, 3/5.
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For the stats, you misspelled "Strength" on the hairy knuckles description. Just thought I'd let you know. This is a great game either way.
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If you're going to make your distance dependent on your teammates, you need to signal which teammates will be activated by the challenges and thus need to be upgraded and benched first.
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Challenge : "Learning to Glide" has some flaw. When we hit the geek to the top and become meteor it's when we lose because we can't hit the meteor ... and that is kinda sad... no one wants to become meteor in order to gain speed or else we just want to glide!