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This game is pretty tough, however I found that if you mainly try to keep the ball in the air, that he retains his speed fairly easily. The trick I've found is if you watch the background, that you can accurately gauge when the ball is close enough to the ground that you'll Hell Raiser instead of Meteor smash (On the first level this is just below the rail platform), and if you hit the ball before it reaches the ground you'll add to your speed instead of halfing it.
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retnuh66 I see your point but it is a lot better than hitting the floor. and losing about 50 m/s is better than halving your speed on the floor.
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I really hate that your teammates and the cannons slow you down. What's the point of shooting the geek out of a tank when it's gonna cut 300 m/s from my speed....?
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For the fifth challenge, coming down and hitting the floor as a fireball should not count as letting the geek hit the floor, we're not allowed to use a hell raiser to keep him up so we shouldn't be penalized for something that is out of our control.
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my biggest problem at the end there was that I had no indication of which teammate's powers I had unlocked, and I figured that I needed all the help I could get to get to the last challenge. Still, a fairly enjoyable game alltold
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Why would you have possibly thought Learning to Glide was a good minigame in conjunction with the game mechanics?! You can't control how many creeps your geek will hit, and they will inevitably knock him above the skyline. This lights him on fire and sends him careening into the ground. It is not a good design. I was at 39.7 seconds when it totally screwed me over. Needless to say, I was quite irate.
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Most of the challenges are aggravating because the player has almost no ability to influence what goes on - and can't anticipate what's going to happen, given that encounters with creeps, etc, are random.
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Despite its fancy bells and whistles, this game really falls short of other launch style games. You lose speed too fast, even with upgrades. It takes far too long to get enough cash to buy anything decent. Seriously, this is a flash game, you don't want to spend hours grinding to beat it. It shouldn't be easy, but it shouldn't be ridiculously long and tedious. Creeps don't show up enough, even with all five points in the skill, the character that adds another five, and two items increasing it by another five total. I'm still lucky if I hit a handful of creeps.
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Terrible iteration. Bison does it so much better. Way too much grinding and pure luck involved. You weren't smart enough to include an altimeter in the normal game, but you had one in the challenges. Also, terrible balancing between meteor shot and hell raiser.
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I hate challenge #2. Whenever you try to switch between shields it usually goes out of control. Thumbs up if you agree!
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This is almost nothing like burrito bison... BB is about keeping your speed going and timing you ground hits which you get back quickly. This is just about hoping you get a good run of creeps.
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The nerd talks to fast, its to easy to sell items even equiped ones there is no are u sure no just press the button done.
For updates would love to see more zones and more item slots.
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ok, how many times do theyhave to keep making this same type of game. It weas fun the first couple of times, but it simply overdone now. rant done
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I'm not crazy about the theme and the blood, but it was put together great with plenty of stuff to level up, like rebound buffers, boost increases, and the like. The best part though is just seeing what the "nerd" has to say.
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If you're having trouble with the Kingpin challenge, I just loaded up enough windows so my computer lagged a ton. It takes a while that way, but is easy.
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This game suffers in the exact same way almost all Berzerk Studio games do. Forced grinding in lieu of good game play.
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i like how you can spend kreds for something in the game, yet I can easily hack this game and get 999999999 money in 2 minutes