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I think the developer really needs to listen to what the people are saying. This game does have great potential but it's ruined by the most simplest things. I'm struggling to get past 7,000 after almost 40 minutes of playing because it takes one hit on the ground for you to lose half of the momentum you've made. You should really try to fix that please.
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ok so learning to glide challenge, i bash when he's almost at the ground, he goes flying into the air, hits some creeps, goes too high, bash bash bash, not working, 3 to spare, not working, he goes into the clouds, crash, dead...fail
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I hate it how so many people like me work hard to get good at this game and others can pay money to do better and spawn stuff easily.
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Nice Game. Could use a high-meter, but that's been mentioned before. the challanges are imbalanced too. Some are easy as cake, others are frustrating as hell.
But they're worth doing, the teammates are a great help in normal mode.
4/5
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Learning to Glide is easy. Before you can reach the clouds just do a Meteor Strike to avoid any more creeps that will "skyrocket" you
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i should give you one star only because of that ridiculous bezrezk splash screen, when i'm playing at night listening to discrete music, and i know that i have already muted the game before. not because of me, but because of other people i live with.
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My favorite thing about this game is the fact that the game teases itself via the geek. Be his name "Vidiot," "Archie" or just "Geek" we know he is really funny.
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I enjoyed the game and thought it was funny but there are a few things that could be improved. There's a little too much grinding involved with very slow improvement. The challenges aren't balanced, Kingpin and Learning to Glide are a lot harder than the rest. I found the latter nearly impossible to do as it can still go wrong even if you are doing everything right.
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F***. Kingpin. Seriously, everything else is fine, but there's no way in hell I'm grinding that one crappy challenge just to get the last trophy I'm missing.
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Seriously imbalanced. Creep is the single biggest important upgrade, nothing else matters compared to creep magnet. The rest of the upgrades need some serious buffing - and that would take care of the RIDICULOUS grinding component as well if the other upgrades were buffed.
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This game is perfect example of "trying too hard". It does have potential, it does have possibilities, but fail miserably - why? Because grinding ain't fun, when it takes too long; because changing gameplay known to players is not a way; and last, but not least - one does not simply highten difficulty to get a longer playing time. I do try not to judge challenges, as they are not required to continue playing (yet Kingpin is still a pain in the a** for me...). Launch games have short playtime, just because they are fun for a short while. You can't artificially extend them, because it simply won't work.
If you ever have an idea to make an RPG out of it (or worse - MMORPG) - DON'T. Better put that "launch game" as a challenge in another bigger game, instead of trying to extend it beyond its obvious limits. OR have a really good idea and really impress us at third try.
Don't take it as an attack on yourselves, you really do create fun, entertaining games - but don't "try too hard". Cheers!
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The only way to offset most slowdown from changing zones: have your geek changing zone while on fire (after ultimate smash or hitting clouds).
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you know... i find it funny zulg gets negative for the same thing you said eino. i wonder if you idiots who copy-paste will ever learn sometimes :/
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Uh. Yeah. I like this game almost as much as the first one, but I really think you should listen to most of the complaints. You have a great idea, but compared to the last one, most players need just a dumb amount of luck to get even remotely halfway to Nuclear Apocalypse. Perhaps trim around the math a bit. Or at least make the attributes we spend a lifetime grinding be more effective. having 5 points in + 10 bonus in Greasy Stuntman still makes me lose more than 50% speed.
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Lol: The break wall challenge should be: reach all the walls. Just reaching the walls with the speedloss and few creatures is challenging enough, not to mention breaking them.
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I find it ironic.. only the developers can know all the words and the expressions that the geek use.. it can only mean one thing - the developers ARE the geeks. Trying to break some inner demons, much?