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A game should be fun. This game is fun, but the Learning to Glide challenges totally ruins it as it is very frustrating. The principle of keeping the geek mid-air is ok, but hitting the sky is just too easy. Ofc I use meteor strike but 57 second were the maximum I was able to do. I'm level 2,5 by now :-( With skill I should have been able to win with level 1. Ok, now you may argue that I'm not skilled enough but it's too dependent on luck. I hope there will be comments that agree with me.
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Altitude meter is a necessity. Sick and tired of getting f***ed over when I click before he hits the ground, but its so close that he hits the ground anyways. Shouldnt have to suffer cause of your design flaw.
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for one's silver and the other's gold just buy from shop the same item with silver and gold prefix
like this to help everyone
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Lol, in any other games it would be impossible to travel only half of the first map, even if you tried to sabotage yourself ;). But in this game it clearly is possible. So much speed is lost, and so few creatures to stay airborne makes it just annoying and booring.
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Remember and dont use ultimate smash just before next level, it does not transfer to the other level if used on the first. This is something that should be fixed!
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Berzerk, if so many people (everyone actually) complains about the massive loss of speed when hitting the ground, it may be a wise idea to listen, or atleast tell people that you're working on it or something.
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omg, i beat the final challenge, the nerd finally stayed airborne without going to high and crashing to the ground..it's a christmas miracle..my life is finally complete :P
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Easiest Way to get the Gold medal for extreme stuntman is to launch (both in white zone) and at the peak, use 2 meteor attacks. This should give you enough speed to chain the running sheep until you can use the ultimate final attack. Use the ultimate ONLY when your geek has stopped chaining sheep. Use your last smash to get the max dmg.
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Dunno, but the last two challenges seem to me a bit developed without a concept. The meteor fall is almost impossible to avoid; and challenge six seems more difficult more i level up.
However a good game beside these points :)
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Serious bug in the gliding minigame.. you cant meteor strike if you are about to hit/hitting/just after hitting one of those things in the air.. basically means if you get too high and hit something you will automatically hit the ceiling and come crashing down
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Addition to previous comment: (sorry for so many) I realize the challenge is still possible, but you shouldn't force players to grind through all 3 challenge levels just to get the bonus 20 seconds in order to spend the next 40 trying not to go too high instead of hitting the ground. It seriously is harder trying to time a smash in order to maneuver the geek out of the way of the creeps in order to avoid the meteor smash. It's ridiculous. As developer, kudos to adding another sense of progression to the game with the inclusion of the challenge levels, but it shouldn't be mandatory. Instead of improving your game, it makes it a burden and a handicap to people who actually pay attention to those things.
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Haven't seen any comments about it, but on the 5th challenge, Learning to Glide, it's a bit ridiculous that if you go too high and activate the automatic meteor crash for the geek (above the clouds) that when he lands it automatically ends the challenge. I've gotten right at 54 seconds and it's happened so many times, it's unbelievably frustrating. Please, PLEASE, fix this, for the love of God and the sake of my sanity.
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Quick strategy that worked for me to get consistent long distance which is good for grinding dem Xpss. Launch it just right so you can get geek into sky. when he rockets to ground let bounce and Hell Raiser him back into sky. Rinse and repeat and use Ult when it comes up. If you have an Ult saved up from last launch dont use it right at beginning wait till you get some speed going then use it.
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The game both needs luck and skill. I got lucky and reached the 500k mark after an hour or two. My record before I got 500k was almost 200k. Every time I almost ran out of speed, I would have a around 2 or 3 Hit Tokens because my Geek would be constantly held up by the creeps both terrestrial and airborne plus the teammates I met here and there. You'll need skill to time the Hell Raiser just right before the Geek hits the ground and a couple of Meteor Strikes to up the speed.
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just found a glitch that probably doesn't happen for nearly anyone, since it's kind of hard to do - happens purely by accident. if you use a smash - meteor or hell raiser, doesn't matter - right before V-P's bomb ability, the screen clears, like there's no hud, and the geek lands and stops almost instantly. probably not worth fixing but figured i'd mention it
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Yes, there is a bit of grinding involved, but it's not all that tedious. I was able to break 500,000 after a few hours without paying a dime. Just keep at it, beat the challenges, level everyone up, and use those medals as soon as you get them.
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The characters always keep up with the geek.So,even if the geek flies faster than a sonic jet,they will keep up.
Etienne,what do you eat in breakfast?
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This is the first time that Berzerk studios has truly let me down. It feels like a mad grab to make you pay money. I quote just about everyone here, "the game feels way too grindy". It's one thing to make the game a bit of a grind with a bit of a bonus for people who want to pay, but a whole different thing to make the game so much of a grind that it isn't even enjoyable for free players. Sad day Berzerk, sad day. :\
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What I Would'nt do for an 1) Altuitude meter, as stated by Treznor. 2) See what my teammates vehicles do, or what activates them. 3) Less grind time, I Mean half the fun is in beating around the nerd but it seems like it takes forever to get to the nuclear apcolypse. 4) More of the Ingots of metal (For the Blacksmith) Make them a little more prominet please.