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just played learn to glide 5 times without hitting a single creep, and I'm using the character with +5 to creep magnet and all the +creep magnet items I have. absolutely ridiculous.
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Can someone explain the "Rough Way Back" challenge to me?
"Click on the Geek after a launch when he comes back to you" is REALLY vague...
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This game could really use an altitude meter. Too many times I use a hell raiser a split second too late after the geek hits the ground because he is falling so quickly.
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There is a glitch in guess who challenge where you right click on the screen it pauses, I got up to level 12 no sweat!
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I can see a few ways things could be improved, such as the launch arc from both the initial impact and cannons; there's some nifty things but this does need some work compared to Burrito Bison.
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The sequel has LESS features than the original. Less enemies. Less effects. Less launches. QUite frankly, less fun. 2/5
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While this game was thought out, the characters lacked differences, and level grinding made the game lose it's charm fast. Also, the minigames to get our attention away from doing the same thing over and over again was a good idea, but I don't think the team-mate helps were necessary rewards for the games that gets our attention away from the launcher game it is supposed to be. Like I previously stated, the character's lacked differences, while the designs were good, they should have different moves other than the same hitting technique, hell raiser, meteor strike, and the same finisher. It made little to no difference with the characters I played as, and as a gamer, I would like there to be more differences between each character....
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Boring. Following the way of most movies: 1st one was great, 2nd one is someone bored with a few minutes to smush something together, put too much time into the auxiliary features (Blacksmith, etc.), not enough time into the gameplay. Needs way more variety. Especially going from one region to the next. I expect different creatures in Icy Catastrophe. Was sorely disappointed. I don't mind a little grinding if things *change*, but here it's just... grind... octopus... grind... larval maggot... grind... man-eating plant... grind grind grind grind grind... Nothing else? Really? The first one was full of such variety, what happened??
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i disagree with the negative comments.
the fact that it lacks an altitude meter forces you to try to get into a stable flight and get a hang of the use of meteor strike and hell raiser.
I usually bypass the short blind periods when you switch background with the charged attack, since its virtually useless for anything else, it prevents you picking up speed or height, and the few seconds it lasts is ridiculous compared to the duration of a 500.000+ flight.
You are fare better off maxing Magnet and Rebound Master since it renders abilities like Like a Boss, Party Animal, Greasy Stuntman etc. obsolete since you can stay airborne for as long as you like without ever hitting the ground.
Try to get Creep Magnet around +25 and Rebound Master at 12 better yet 15 and you will see what i mean. Easy to clear the game without every grinding, except for some challenges.
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this game could be better. the play is continuous, so every launch it's the exact same thing. PLEASE ADD MORE VARIATION!!
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One thing that made me give the game 3* is that when being launched from the sky on fire or on an "Ultimate Smash" you don't kill a single thing, completely disgusting IMHO. Needs a "FIX".
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Why is it I have all the trophies and my blacksmith has yet to max out on level. That is just sad. Takes way to long to collect screws to buy stuff.
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This game just simply does not have the enjoyment of the first, or of most other launch games of this type. I wish you had looked at the mechanics more instead of the graphics.
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really need to remove the clouds from the learning to glide challange. I hit the geek once to keep him off the ground and just rhough rebound he's in the clouds and rocketing to earth, ending the challenge, there's no way to get through the challenge.
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the only thing that i want in bezerk bal 2 is wem you past the clouds u can hit enemies wille you are falling or u can control the direction that the meteor drop goes
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Maybe another Achievement for getting the Golden Trophies for 35? Because going 500,000 with everything maxed out; Skills, the right Power Ups equipped, and the best weapon is pretty hard could be impossible.
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All trophies, done everything, took just 4 days when playing about 1h a day - a little bit too fast for me go achieve everything...
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Burrito Geek tip: If you hit him while he in the air, it will send im on a downward trajectory, and will hopefully stop you going into the clouds. (provided you don't hit alot of creeps) Thumbs up so people can see this. Hope this helps people out.
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the main launch game is enough of a grind without making us do each challenge 100+ times in order to level up to lvl 3. Some of the challenges are super easy and others are impossible without leveling them to 3. i'm really sad I wasted so much time