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This game is just increadably boring when you get to about level 15. Im at level 23 and i have only just gotten past the apocalypse part and i still have to go another 150,000 metres after that! It also takes to long to gain money in this game and its hard to stay airborne as there is very little things to keep you up! Not as good as the first game.
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Although the game has flaws everywhere, what makes me rage is the reduction of HALF your speed when you hit the ground, as base, and then with the skill leveled up the brake is still mad high
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I hope you people know that the challenge for learn to glide is balancing between the ground and clouds and avoiding Creeps.
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I'd like to complete this game but to be honest it got a little boring after a while. No matter how many upgrades I have and amazing weapons etc I have hitting the ground reduces my speed too dramatically making it almost impossible to reach the end. After playing for a while now I give up. Just not enough to hold my interest (and some of the challenges e.g. kingpin are just too difficult!)
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A REALIDADE KI ESE FOI O MEIO GAME KI JOKEI ATE AKORA TAU DI PARABENS KEIN LEU ISO AKI DOS MEU IRMAUN TAO ABENSOADOS!!!!!
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learning to glide challenge is annoying, only because everytime around 40 seconds i seem to hit enemies just perfect enough to go into the sky than crash into the ground.
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The exp gain with the challenges should be way more than it is now. I have to play 100+ games of the staying in the air challenge, just because it is more luck based than skill based.
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Really poorly-made game...too much grinding for little progression, no explanations of what any of the shop items do (plus HUGE jumps in prices).
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You should be able to do a meteor smash up until you physically enter the clouds. As it is, the flying challenge is nearly impossible because the cloud sucks you in before you get a chance to smash away from it.
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Extreme Stuntman Challenge, after having reached level 2 ("Increase Creep Encounters") -> all three slams used. Creeps encountered: none. Man, this game really needs balancing !
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I don't know if that comment was write before, but, why your geek don't destroy monsters, when "is on fire" and why he don't destroy monsters when you use your "ultimate smash"?
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Best part of the game? When the cannons on the (already stupid) burrito challenge slow you down instead of speeding you up! 5/5!
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So aside from making the challenge aggravatingly difficult, why is the Pierce the Clouds Fire Dive still active in the Lean to Glide challenge?
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I had more frustration than fun while playing this game. At level 25, with Greasy Stuntman maxed out +7 with items, you still lose your speed way to fast, like the others have pointed out (example, from 938 to 635 in one hit). The absence of height calculator makes it hard to estimate when you're able to pull of a hell-raiser in order to maintain speed and momentum. And adding exp. progress to the challenges just boggles my mind! But that's what this whole game is to me, a huge grindfest. This is a step backward compared to the prevous game: in fact, go play -Homerun In Berzerk Land: Berzerk Ball. Its much better game than this one, in my opinion. 2/5
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I agree with the comment about the need for an altitude meter so you know when the geek is about to hit the ground. Great game otherwise... thanks!
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You can easily win the "Guess Who" challenge by right clicking the screen just after they are all launched. It pauses and lets you click them.
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def lose way too much speed when hitting the ground. i really do enjoy these types of games, but this one gets boring really fast.
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On the "Learning to Glide" challenge, meteor counts as touching ground, so if you go too high, you lose. Problem is, creeps don't really leave you any control of how high you go... --- Developer screw-up.
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In the "Learning to glide" challenge, when you go too high, just before the clouds, you can't hit the geek.Plz up this so the developer can see.
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The one where you have the keep the geek mid air is complete luck. You have to hit enough creepers to get your hits but not enough where he catches on fire and you can't hit him
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Learn to glide, challenge #5, was very difficult until I figured something out. Using the mid air smash stops his upward momentum, little hint for those having problems with it.