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The game really suffers without an altitude meter. The background after the first "level" is all the same until the last 10-15 feet so if you have a lot of downward speed (which you will since the game forces you to the ground faster than any other launch game i've played) you have a split second to hit the Geek if you miss and are over 400 speed, congrats you just lost 200 speed.......WTH? It almost feels as though the speed loss is based on a percentage that does not scale properly.
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Ok, that was bogus. The cannons on the ground, the silver ones? They shot the geek out, but the geek didn't catch up with my hitter, and I couldn't Hell Raiser him. totally ruined a nearly perfect run.
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BTW, for all the people saying you can't help going into the clouds on the Glide challenge - you can! Click to strike the geek when he gets anywhere close to the top. It changes his direction from up to forwards. Be prepared to click again quickly after in case he immediately hits another creep or two. Obviously also click to do a hell raiser when he's near the bottom. Once you get the hang of the strategy it's not too bad.
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A lot of people are complaining about the amount of speed loss from hitting the ground and I agree that it is too much. But, the simple solution to this is to simply hit the ground as few times as possible. I found that the best way to do this is to stack creep magnet and rebound. That way you're in the air for a very long time. Also, hitting creeps refills your hit and ultimate bars, which you can now save to get the geek off the ground. Now, it is annoying that there is no altitude meter to help you time those hell raisers, so I found it advantages when I got a few levels to use a few hits on meteor strikes, hoping to hit more creeps. This will decrease the geeks falling speed and allow you more time to react when he gets close to the ground.
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At start of game max out Ballon then V-P. Then, max out Creep magnet and Bruiser too kep you up. Max out Marcus and use anything else you want just make sure to keep your creep magnet high. Worked for me.
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This is an okay and fun game. Also, I think Greg did okay with the badges. This game is time consuming. The reason i come to Kongregate is to take up time. I accomplished my goal.
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The game just needs better balancing. It feels especially grindy in the beginning - it seems AGES before you can do anything other than hopelessly watch your geek repeatedly limp to the ground. The game is also too passive, which makes the grind feel worse; again, this is espeically the case in early game. It would be better if we felt we were more in control of the outcomes. Challenges are okay except that for burrito geek I couldn't find any strategy at all; just grinding (SLOWLY) to get upgrades and hoping for a lucky run. Also agree with others that the "clever" use of skill names is just irritating as I kept forgetting what they did (at least provide a shortened description on hover?). Despite sortcomings, it's kinda addictive. 4/5.
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HEY DEVELOPER! NICE GAME AND ALL BUT YOU NEED TO LISTEN TO YOUR PLAYER FANBASE! LIKE SERIOUSLY, WE HAVE GOOD IDEAS AND STUFF! IT WILL EVEN HELP YOUR GAME!
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Ha, there was a stopping monster AS he went to the ice realm so he just casually walked off in a blinding light since he stopped mid-transportation.
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How do I beat the Learning to Glide challenge? Every time I get too high he just fireballs to the ground and loses the game.
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The first one was rlly fun 2 play waited long enough for the second one but HELL YEAH it was worth it. 4/5 Stars + 1 Star for the (too expensive but u cant have everything ;-) ) Blacksmith!
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Just for the record, I am now, at the moment that I made this comment, going 1002 mph. That's right. 1002. Not a typo.
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Kinda messed up fundamentals. The distance from the ground dictates what kind of move you do, but with the set design it's way too easy to hit the ground and lose speed intending to do a Hell Raiser to smash upwards instead.
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Having spent a LOT of time playing this game, I found that the ground reduces speed far too much, and that the features involving moving a mouse quickly have no place in this game. Considering the core aspect of the game is a laptop-friendly launching game, adding anti-mouse pad features doesn't make sense.
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Hitting creeps is tied to: making money, regenerating slam energy, ultimate smashes generally staying airborne, and passing the clouds for meteoring down near to ground for easy hellraisers. Makes creep magnet by far the most crucial skill. Late game, 4-5 points of it can make a 150,000 yard difference easily. Creep magnet is basically THE important skill.
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its a easy fun little game :)
but when you hit the ground you hit slow down so fast!!
all it needs is a little more upgrades and it will be great!
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i think the rate of falling makes game look more like grinding. if they stretched distance and increase the $ drop + weapon price then it'd look less grinder.
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Jesus christ, Berzerk Ball in FRICTION LAND. How does he go from 600+ speed to 300 on one bounce?! It feels like the upgrades don't even change it that much - I have no idea how to even go about getting to later areas without grinding for hours. Still, I love these god damn games. 4/5.