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wouldn't it be great if we can either create, or just have a final battle? The last stage felt a bit short. I want a 40 wave final mission, with a lot of features from previous missions. like dragon, trolls, lightening towers...etc.
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It would have been nice if you do programing that makes the little picture a both the barracks change to color if he is still alive and flashing if it can up grade.
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What I love most about this game is the immense maturity of some of its fans, who evidently will hear nothing other than high praise about it, and absolutely no criticism.
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Kingdom Rush 2. Also has the ninjas from "Don't Touch My Gems". I don't mean no disrespect, but you can't deny the similarities. Excellent game.
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crowbar25: "Anybody else just play with the flame cursor for a bit?" I will do no such childish th-- oooo.... HOW MUCH OF THE SCREEN CAN I COVER!?
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Sometimes units ordered to move hides behind the oher units hut, which makes them unable to select. Really annoying thing, that could mess all battle. Imo there should be third button on hut selection, that orders units to move, otherwise misclicks are pain in the ass.
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And, yes, athough I know I will enjoy playing the game anyway, I have to agree with player256 that "inspired" by Kingdom Rush etc. is a gross understatement. To be fair.
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I've not been able to play this at all on my laptop, but have played it on the work PC. I love it, but being unable to complete the loading in an hour of waiting on my laptop makes it very disappointing, and as a result I do not feel that I can rate it at present.
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You know, I played this game all the way through to give it a try. But, even though it was a fun game, saying that it was "inspired" by Kingdom Rush and Warcraft 3 is a vast understatement. You basically took every quote ever from both games.
Now, about the gameplay, at many points in time I am left wondering what purpose there would be to group melee with ranged units until much later in the game and with large amounts of upgrades. Since your units love to stand around and get picked off by ranged units it's not really practical either way. Also, archers miss wayyy too often, even with all of the upgrades to reduce that random aspect.
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i think they should give us some barracks depending on the level difficulty for free and then we place them where we want and if we want more we buy them at a price