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Fun game! Love to see a new tower defense. I think the units could be a bit more balanced though. Mages seem OP, especially early game. Soliders on the other hand are pretty UP early game. I tried various strategies, and I ended up beating the games without using soldiers at all.
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Developer note: Move the quit button or ask for confirmation. I have played the same level three times because I accidentally hit the quit button after reading the guide.
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Very strong Kingdom Rush inspiration here, but i always enjoy a game well made, regardless if it is or is not similar to other games out there. You should keep this updated with new tracks, new enemies, new abilities and achievements.
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Raise money skill and play last level, produce units that you must have for badges, and restart the level, do it until you have enough units for required badge.
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its not that good, that you need all badges for last level. Did everything without healers and ninjas, now i have to play some levels just to train the needed amount :/
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yay great "strategy"-game... get only mages and quickly max one to have blocker and best dmg in 1 unit. so who needs other towers if u have that?
well was fun to play but it lacks some sort of options since all u can decide is what unit to get and in my case it was only mages in nearly all lvls
btw if u could set some order in which the powerups appear it wouldnt be half so luck-intense. for example if u get lots of warriors and get slow or entangle-spell u cant use it very well.
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my archer is so stupid! they keep shooting at another enemy while they keep getting shot by enemy archer! I wish they prioritize on retaliating instead attacking another enemy.
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For the warriors:you can choose HAMMERMAN or NINJA
For the Archers: you can choose ELVEN ARCHER or MORTAR
For the mage:you can choose HEALER or BATTLE MAGE
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The last map should be much much more chaos. It should be big, lots of path, lots of deploy points, lots of special units (+cannon etc). This way will conclude the game well.
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I played the game like this........ Choose a focal point. Build infantry closed to that point, then mages, and lastly archers. That way the mages and archers can hit units while they are fighting the soldiers. Never mix units. Except for later in the game where having 1 druid with all the soldiers is really nice........... Make sure to have archers near the starting point rather than mages because enemy mages can one-shot your mages............ Doom Hammers are better than ninjas since the extra health allows for your archers/mages to get more hits in and the splash damage is great............ Get the Toxic arrows archer. They are really a game changer. They work great against all enemy health types and if a stray arrow hits an enemy mage/summoner they will die......... I don't think poison stacks so make each archer group have a toxic arrow guy so that different enemies are getting poisoned.
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Hot DAMN this game was great. It was really really similar to Kingdom Rush. I really liked how all units can be moved around which allow for cool tactics........... Why do archers miss. That is kinda lame....... Is there anyway to make units specific enemy units. Way too often an enemy mage will summon skeletons and my archers will shoot the skeletons instead of the mages........... One way the game could be improved is if you could link multiple houses together. That would allow for easier movement of multiple groups.................I really hate how the game decides where my houses are going to be. A cool idea would be to let us choose where the houses are going to be and have to pay gold to buy new ones. Certain regions could cost more to put houses on than others...........I really liked the guide book since it gives the numbers attached to each unit........Again, a really amazing game that I played all the way through.
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Well earned 5 stars for the game. One thing I'd change, though. Enemies' hp bar only changes the shade of blue colour when it deteriorates. How about it goes black or even red when an enemy loses health?
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*start level* "I'm only going to use Archers." *near beginning 6 out of 10 people get through*"I can already tell this will fail"* it works*
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Is there any way to set attack priorety for units? It is particularly bad with the necromancer because my archers and mages keep attacking the minions further ahead, and the necro stands back and never gets attacked.
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its pretty much kingdom rush with a few minor changes. Its a great game but personaly i would be scared of copyright violations
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I don't understand why is needed 2 loader progressbar? One after the page is loaded and one after pressing start. I think start button is unnecessery, throw us right to the main menu ;)
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really liked the game, really liked mixing in each castle, I used it to great effect, rarely had 3 of the same units in one castle.
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A very nice game! i love the variety of the troops and the enemy. it's very beautiful made and fun to play. Sometimes a little difficult, but nothing that can't be handled. I love the "extra's" like the tentacles to help you. The only drawback i found, was no "attack preference": troops would sometimes abandon a kill, even though only 2 more arrows were needed, 'cause another enemy was closer. But still, one of the best games i've played in a long time. And badges, this game seriously need badges :)
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It need's a new map, like you can travel to a different island with new levels! and it needs badges! and more new characters if you do this might get full star rate! :D