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1. An option that makes Archer/Wizard focus enemies that shoot at them.
2. FIXED spell drops or cool down based (slow / freeze in the same category etc). The random element in obtaining spells can be solely the reason if I beat a level perfectly, or die.
3. When I click on a unit (to see the stats) I can't "untarget" it unless I hit ESCAPE. I don't want to set the a new gather point. Clicking outside of the circle should deselect the unit.
4. Add 3 small portraits on a "house" (or when you click onto it) for each unit that fill up when the unit dies and shows when it will respawn. I often want to upgrade a particular unit to make it respawn, but end up upgrading a unit that is already active.
5. another suggestion is to make it possible to use different gather points for the same house. I want my healer close to the melees, but my other mages not on the road etc.
great game tho, just a few things to make it even better or for a sequel.
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One of the best TDs released for a long time. This reminds me what Kong was about before all the crappy pay to win facebook esque games.
Only complain I have is the two levels before the bonus level are too easy, especially the level with the big gate that makes the enemies sitting ducks. Also having to 5 star revery level to get all the content is annoying.
But overall, a wonderful td.
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This game is awesome. Very much enjoying myself. The blue trail of magic following the cursor is a lovely touch.
I have no complaints, only a little niggling annoyance (and it doesn't even matter) and that is the two loading screens. It loads once, then you click start and it loads AGAIN >_< (I told you it didn't matter).
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Does anybody notice the WC3 lines the user is using. + if you notice them. (Btw WC3 stands 4 Warcraft 3)
For an example. Of a line...
Grab your sword and fight the hord, :Footmen
and
Time is mana, :Sorcerer in this game, and Preist in WC3.
I mean. Cmon give them credit their awesome lines.
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Please implement "click on empty space" to deselect - this game is mostly played with mouse and having to reach for "esc" key is really bothersome.
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Fantastic game, definitely Kingdom Rush and Demon Rift TD inspired...though somehow original at the same time. My only Problem with this game is that the last stage on Hard Difficulty is completely impossible. I can only ever beat it with 1 star left, and I only just barely do it. I have tried over and over with countless different set-ups, nothing really seems to work all the well. I am hoping I can get a string of good power-ups/magic spells but they also seem to be alot less frequent on this stage. Any tips anyone?
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there's one problem... it's mostly about the attacks of the units... for example, archers and mages shouldn't be used in melee attacks. I want them to attack at ranges always, even though they are just aside them, and don't start a melee combat. leave that for the swordsmen!
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Even though the enemies are evil, they kindly stop for your warriors to fight them... quite incredible of an evil enemy, but still nice of them.
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imo Kingdom Rush sucked and this was good. I don't see how people can compare them... KR bored me half to death and I never got to completing it, this game I beat it and perfected every level on all 3 difficulties and even come back to replay levels from time to time.
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I liked you can rally the troops out of the road, should have priority selection, so the tips the game gave me makes more sense, like "kill the aura first". Overall a 5/5 game.
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AI needs a bit of work. It would be useful to have all of your units focus on 1 specific enemy so that particular enemy doesn't wipe you out.