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I only have one complaint. I WISH that the Defenders would attack someone attacking them if they don't have a current target. Nothing makes me groan more than watching a group of melee Defenders having this exchange: "Hey, Bob. See that guy shooting us?" "I don't know what you're talking about. All I see is SHUT UP FRANK!" Maybe I'm being picky, but that bothers me whenever I run into it. It's just frustrating. You can deal with it by moving them back, then forward again. But, it's not actually adding any meaningful gameplay. It's just causing headaches for the player.
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This is really a great game. I have no complaints, I have been playing for hours. One thing I wish is that once you unlock a new unit, you could go back to previous levels and use that unit.
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This game is awesome!!
There is but one little flaw: when I accidently place my units behind a barrack I almost can´t reselect them... That´s kind of annoying.
But other than that: great fun to play!
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Epic game! Haven't had this much fun in a long time! Could need easy/(medium)/hard though. And Badges. And a sequel... Thanks in advance. :)
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It's so much like kingdom rush but it doesn't steal everything from it i rate it 5 crystals out of 5 crystals go eat the taco
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Death Plateau detail- The bottom part of the map is just 2 blademasters + 1 drunk dwarf for the 2 warrior towers. The center part of the map is shooting towers (2 archers + 1 mage). The top right tower is 3 blade masters (to greet the super boss). You can start with 2 towers (2 archers + 1 mage) to kill the earlier waves. Then you can add more towers (2 archers + 1 mage) to prepare for flying onslaught. Somewhere in there you need to add the warrior towers (start with the one near the exit). Maneuver the towers to get the most fire for the oncoming targets. Check the coming targets to see which needs the most attention. I was able to win on normal mode with this strategy.
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I finished the Death Plateau with mostly 2 elves and 1 mage in the towers. The exit point and entry points has 2 blade masters and 1 drunk dwarf in the tower. The mage slows the bad guys for the archers to finish. The mage doesn't have to be very high as it is mostly for slowing down the enemies. Don't bother with mortars as you need everything to kill the flying stuff. I also manuever the troops to maximize cover fire.
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Fun! Idk if I'm doing something incorrectly, but I think it'd be cool if you can upgrade individual units without having to fill up the entire location first.
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What about some sort of combo bonuses depending on which units you put in a base? For exaple, 3 archers = +5% range, or 3 different units = +10%hp? Just something a bit extra to encourage more strategy and mixing it up.
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Is it just me, or do the previous levels scale to one's number of crystals used? I'm playing previous levels to get more crystals (via awards, which is an interesting if underdeveloped idea), and am finding previous levels really hard to beat despite having progressed further in terms of skills.
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What i'd like to wish was to set down the quality, i mean these effects are quite awesome but not every pc can handle this much awesomeness
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What I would really like to see (perhaps in an update?) is the ability to prioritize targets as the lack thereof can, at times, be rather frustrating.
That being said, it is a very well done game: Fleshed-out upgrade tress, good difficulty, and graphics are just lovely. (=