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Love this game. About the only thing I can say I'd like added is a targetting preference. Especially when Necromancers appear and your units are too busy fighting other enemies allowing the Necromancers to summon a army of skeletons...
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I feel that the game has much more potential than just a copy of Kingdom Rush. Simple things like the basic units (melee, archer, mage) could be something else. Upgrade system could be experience base, etc. I am not saying that making a similar game is a bad thing, but I have played through several stages and I realized how well made this game is. And it is ashame that it is too similar to another game.
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been playing a couple of ours and really am liking it. like the control part for the units though later too get good rating u can go back with better skills it is still pretty harsh. got my first deafet 2 min ago ;-) temle of healing isbt looking like much but those wizards that kill yours damn. couldnt do that in td. awesome work is one of my few favourite an like someone said it has this nice parts from kingdom rush but the controls are even more important id say. and the difficulty is much higher id say.
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It appears that your "hints" are only accessible during the relevant map, and once you've beaten that map they never show up again?
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Excellent game! Had a lot of fun playing through it. There should be one or two skills that can be upgraded indefinitely, 'cause I'm left with 10 gems that I can't allocate :/ 5/5 though and hoping to see high-scores and badges added soon!
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For people who have trouble with ranged enemies (because archers don't priority them) move the waypoint of your melee away from the enemy to draw them close, them move waypoint onto the ranged enemies.
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impossible situation: The skeletons are protected by a molotov. The molotov can't be killed because the skeletons are "more of a priority" than the molotov. I can't kill the skeletons because soldiers who attack it get incinerated by the molotov.
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An excellent game which I think tops even the games which inspired it. My hat is off to you, and I hope you will make a sequel in the future.
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ugh, accidentally moved my troops behind the hut, now I can't select the. BTW, selecting units is rather counter intuitive. Must have spend 5 mins trying to select all my units before I realized you couldn't.
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you say it is inspired by kingdom rush then it would be better if it also had heroes and like deamondrift TD f we can have more towers it would be better please note this pont editor
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Okay, for those having trouble with the temple of healing, ignore the rear. Just concentrate your forces at the front. My mistake was starting with the swordsmen at the back, not the front. Just put one swordsmen group at the front, fully upgrade them, and concentrate two groups each of mages and archers there as well (don't forget to upgrade them to deal with the flying enemies). Everything will die without getting past the front.
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It would be awesome if we could use upgrades in any level after they have been unlocked. It would give more replayability to earlier levels.... Also, if each level had several levels of waves after you beat it once, or different ways to play like in gemcraft, it would add hours of playing time...
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Though, ugh, this strategy is much more difficult at the temple of healing level. Doesn't help I was getting zero helpful spells on my first try.
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A tip for people having trouble with necromancers: try putting a group of swordsmen right by the entrance where they come in. Especially when fully upgraded, they make pretty quick work of the necromancers and their skeletons, and you don't have to deal with the ranged units' poor targeting priorities.
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I would suggest to new players to keep your melee and your ranged units separate on different towers. That way you can put your melee units in the path, while your ranged units attack from the grass.
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Reminder Of kingdom Rush and the little soldier intercepting enemies and all.... wish it could be a longer game and more upgrades too ThAt would be soo nice. 5/5 good game. looking forward for playing and updated version of THis awsome game.
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Anyone else notice the map music is the theme song for "Joseph Smith was called a prophet dum dum dum dum dum" from South Park? xD
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I find myself wishing I could send different units to different spots. Like I have a mage and a warrior at one tower. I want the warrior on the path, the mage in the grass. It also gives you tips about killing certain enemies first..but now way to control targeting. Overall, I enjoyed it.
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Absolutely love the game, hope to see many more like it! My only complaint is that the liquidy poison sound is slightly nauseating. Weird.
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Am I not supposed to get gold for the necromancer's spawn? It really makes some levels hard when they don't give gold.
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things i DON'T like about his game ... i have to buy all units on tower before i can make upgrades ... archers always shoot at first units and it very often makes them useless against enemy ranged units that are standing back of line [even being in range] ... i sell all units in tower at once
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Can't say I much like the upgrade tree, but then again, most upgrade tree's in these flash games are rather bland and non-interesting.