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How to make a game everyone likes.
Step 1: Make a tower defense game.
Step 2: Make characters come out of the towers.
Done.
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Very good tactic i learned, because i was going for the achievements: if you have the money, buy ninjas, nothing else, they slay everything, then have some money, so you can buy elves as anti-air, last buy 3 wizards, 1 for support, 2 to fight, best tactic ever if you move your ninjas.
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if anyone needs some tips go with 2 melee and a wizered to a tower upgrade melee to duel's and upgrade wizzy to healers support with 2-3 teams of archers upgrade archers to fire archers by level 10-12 then go back to melee, by now you should have 2-4 groups so this should be the set up for them (((4 melee(3 hammers+1 assasin)2 wizzys(2 preists)))+2 teams of archers (upgrade 2 levels before the air wave)-(stop upgrading at elvish archer untill 17)x(u max out one mleee group early game and micro manage helps a lot)
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yo it might seem different. but i think at higher levels you sheould replace all your soldiers with wizards. your melee fighters i mean. cause when the monsters come they usually shoot most of them before they even get there. 2: if there battle mages they can fight pri well anyway. 3: can attack flying units.
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Fun game. Every level has something to keep it from getting too repetitive, and the concept, while not so original, was done in a way that made it feel original. 5/5 Hope there's a sequel.
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Amazing game, can see the kingdom rush influence but its also very different. For those trying to get all the awards you can start the mission, train a healer, restart and do it again - it counts!
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NVM. Best way to get through level 9 appears to be: two clusters of fighters at the exit (a few upgraded for splash damage) then archers everywhere else (a few upgraded for fire arrows.) Works like a charm.
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Excellent. Each map is 'special', you can upgrade everything if you want, there are dozens of combinations of troops to win the map... Also, I loled at 2 things: Warcraft III unit responses and the victory picture at end :D
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Very solid game. Does feel an awful lot like Kingdom Rush, right down to the campy voice acting, but.
By the way, level 9 is kicking my butt. Anyone know a good strategy for it?
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Absolutely loved the game, it's not easy now-a-days to make a good Tower Defense that can compete with the ones already out there. I hope to see a sequel!
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I beat the marine attack by building 2 archers and a mage. then I juice the mage all the why to lighting master before anything else. I then either build another 2 archer and mage set or bring the original two archers to flame archers first. If you can get to two archmages, a high elf and a barrel elf, you should be ok. the hardest levels are those with the molotov guys. I usually try to have a healer by then. It really helps.
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this game have lack of challenges the waves are so weak to stand against our war hammers and archers this make me sad so 3/5 for this
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A very well done defense game. I do hope you choose to continue putting games up. I am impressed with the game's depth and structure.
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i dont think its good you have to keep on buying defenders but on kingdom rush you have a barraks that keeps on spawning the footman
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the interface is horrible, no hotkeys for upgrades, cant select a different unit to move them when you have another building selected..
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Goddamn stupid troll, stop eating my red ninjas, eat the friggin morons who invade us! And i though you started eating my men when you're low on health, not when you get hit for 1 damage.
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Is there a way to sell just one defender? I don't like loosing so much money just because I need to change one of those. If there is none, please add it in sequel.
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the skeletons dont give money because they are summoned so if you put some towers and dont kill the necromancers you will have a infinite money supply