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The one thing I don't like about this is how many waves their are. Getting the hard is very stressful since you can be on wave 20+ and have one get through, causing you do have to do everything over again. It'd be really nice if there were less waves. Its not as good as DR TD or KR, but still great nonetheless.
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This reminds me of Kingdom Rush. Oh, and also the unit speeches are very similar (if not completely similar) to Warcraft 3 unit speeches.
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So what is "105" and why do I want to be notified when it's ready? Is it a new version? Shouldn't it just be Incursion 2?
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We have kingdom rush already, do we really need another tower defense with a medieval theme? Vote me down, but that's just my opinion.
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I'm still annoyed that wave skeletons + 2 necromancers nets about 20 gold. Cos you get NOTHING for wave skeletons. A wave of skeletons is a waste of time on all fronts.
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I actually enjoy the randomness of the spell - I try to play with winning without the use of any spells, but they're a nice perk when you find them. Also makes it so you can replay a level and hope for more spells to win if you're stuck! lol
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here's how my round goes: skeletons in front, pirate thingies in back, archers are farther away, they attack the skeletons, my mages attack the pirates. go figure.
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msaar, I tried that and it worked beautifully all the way up until the healing temple.
Trust me. You don't want wizards to be your one and only trump card at the healing temple.
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C'mon where is survival mode with various maps? Where is co-op with other players. Lower graphics, I dont care I want to have longer fun than 14 maps...
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Just max wizards after you max the general buffs (except speed) and get chain lightning wizards asap.. spice it up here and there with some warriors - and you'll run through all the levels with a breeze
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i hate the soul sucker i had one that just would not die it kept coming back it was on the map for 6 waves there should be a limit for how many times it can come back