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Comments for Incursion

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Murudain

Jan. 11, 2013

Under rating threshold (show) Awseome game:) But i noticed that the footman and the mage has exact same voice and says the exact same things as footmen and spell breakers from warcraft3

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(4)

PonceMcBeaty

Jan. 11, 2013

Under rating threshold (show) Great game. Wish I had more time to replay it on hard after getting the badges.

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(3)

connery55

Jan. 11, 2013

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(-12)

HasanDon

Jan. 11, 2013

Under rating threshold (show) 24lolmaster is saying truth why ppl underrate his comment

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(-2)

alexgoogle70

Jan. 11, 2013

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(-6)

ROBOHACK3R

Jan. 11, 2013

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(-11)

conconconz

Jan. 11, 2013

Under rating threshold (show) Absolutely loved the game, completed it 100% Death Plateau was my favorite level. If you make a second game, please include more waves, attack priority and please make sure you add some sort of system where you can move the huts that spawn units, Survival mode would be brilliant on this game.

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(5)

thelastshin

Jan. 11, 2013

Under rating threshold (show) It's not a perfect fix for the focused attacking but planning ahead and moving your units around in their movement circle makes a huge difference. Charging with warriors to get the mages etc...

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(3)

24lolmaster

Jan. 11, 2013

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(-25)

uberpenguin

Jan. 11, 2013

Under rating threshold (show) It's ok, but I just can't deal with the inability to tell your units who to attack. That's immensely frustrating. There's nothing that makes you want to rage quit quite like watching as, say, your archers furiously attack a group of skeletons while a necromancer or two sit in the back just a-summonin' more and overwhelming you, and all because there is no way to make your units take just a couple of those shots and direct them at the real problem. Satyrs kind of have that problem too, as if a mage slows them they just fall to the back of the group and regenerate making them a far larger headache than they should be. Oh, and that goes for those retarded archers that come in and shoot your units as they sit there attacking some other enemy and allowing themselves to get killed off too. So basically this is good to start off, but as the game goes on enemies become more and more complex while our ability to control our units remains extremely simple and lacking, and that's no good.

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(7)

Eviscerate2012

Jan. 11, 2013

Under rating threshold (show) Anyone else get that one soulsucker that lasts the whole game refusing to die.

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(5)

karlwithak

Jan. 11, 2013

Under rating threshold (show) Still lost save progress after checking my cookies, oh well.

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(1)

Flickflop

Jan. 11, 2013

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(-12)

Gomer592

Jan. 11, 2013

Under rating threshold (show) set game to easy to get the hard badge quicker lol

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(3)

AlthalusDGr8

Jan. 11, 2013

Under rating threshold (show) Allow a choice on what unit to disband

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(4)

Desmer69

Jan. 11, 2013

Under rating threshold (show) For those of you who are having trouble on level 10; after hiring both miners, it is actually better NOT to send waves early, because you the two miners will generate a higher income (I'd say around 60-80g) than the 30 or so gold you get from sending the wave asap. Hope it helps :)

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(2291)

Nalut

Jan. 11, 2013

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(-4)

jgzl

Jan. 11, 2013

Under rating threshold (show) guess I need to play this again. I finished it a while back, before the badges were in place. Cool game, decent level of difficulty, good replay value. Part 2 please

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(2)

Lanzallama

Jan. 11, 2013

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(-12)

dalewj

Jan. 11, 2013

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(-4)

OathKeep

Jan. 11, 2013

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(-3)

lambru

Jan. 11, 2013

Under rating threshold (show) a feature that let you select what kind of enemy to attact (first, last, strongest, etc.) would be MUCH appreciated :) +1 to make this visible

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(-2)

Zidanetribal

Jan. 11, 2013

Under rating threshold (show)

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(-4)

lambru

Jan. 11, 2013

Under rating threshold (show) ok, not an original idea... but it's very well done, a very good alternative to kingdom rush, actually superior in terms of game speed and playability

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(0)

thelastshin

Jan. 11, 2013

Under rating threshold (show) Definitely a challenge but so far I haven't found it too bothersome to try a level 2 or 3 times. Really enjoy the graphics :) Spell scroll drops add a bit too variability though. Maybe increase drop rates when someone looses at a certain level to scale the difficulty to anyone's needs?

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(1)

DomDom8

Jan. 11, 2013

Under rating threshold (show) eww, too late for badges, my data had already been deleted :<

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(-1)

100janov

Jan. 11, 2013

Under rating threshold (show) Nice game. I see you've taken some lines out of Warcraft 3

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(1)

Afflict

Jan. 11, 2013

Under rating threshold (show) Needs a badge for final level :P

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(-2)

diwolf

Jan. 11, 2013

Under rating threshold (show) One should get spells from an updated mage, regularly, say 1 per 4 rounds.

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(3)

supwer

Jan. 11, 2013

Under rating threshold (show) super

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(4)

ThinksInCircles

Jan. 11, 2013

Under rating threshold (show) Definitely needs some kind of targeting ability so that you can attack the monsters nearest to you not the ones closest to the exit, it's really annoying when your archers are facing the wrong way to do anything and just keep getting killed by anti mages

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(4)

booruguanirud

Jan. 11, 2013

Under rating threshold (show)

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(-9)

Zoanthrope

Jan. 11, 2013

Under rating threshold (show) Target priority is necessary.

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(2)

Lycael

Jan. 11, 2013

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(-8)

Lycael

Jan. 11, 2013

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(-5)

Gam3rX

Jan. 11, 2013

Under rating threshold (show) Lol, this game totally ripped off all of the Warcraft 3 line that the units say.

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(0)

ADWJ

Jan. 11, 2013

Under rating threshold (show) lol Ogre ate the big boss on last level...

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(0)

Lalaja

Jan. 11, 2013

Under rating threshold (show) Hmm..I hoped this game would save my progress so I could come back today to do the last stage. Apparently not.

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(0)

Cyanide555

Jan. 11, 2013

Under rating threshold (show) Are wave based skeletons meant to give gold? Cos they don't. I mean, i can understand the graveyard ones, and the ones summoned by necromancers not giving gold, sure. But the ones that come as part of waves really should.

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(0)

MoeA5

Jan. 11, 2013

Under rating threshold (show) Great game

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(1)

strieky

Jan. 11, 2013

Under rating threshold (show) This one is for sure in my top 10 if not top 5 defence games. Also love it that you are not money hungry like so many other creators... Onley thing is I do find the game quite easy but its still a very good game. Things for the second version if you make one ( I hope you do like I think many others. ) Unit priority button for example you want your rangers shoot the necromancer not the skeletons. More levels! The bosses also need to be way harder. Maybe you could even make it so you can play it like this as defender but maybe also an evil campaign were you are the attacker? And the specials were good but maybe get a spell to summon knights? But well 5/5 fav.

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(9)

albert19201

Jan. 10, 2013

Under rating threshold (show)

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(-11)

Pykrete

Jan. 10, 2013

Under rating threshold (show) Derp, nevermind. Didn't see the low quality button in the in-mission pause menu. To be fair, it should probably be accessible from the other menus or right-click.

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(2)

XTCARNAGEROCKS

Jan. 10, 2013

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(-3)

isleepynow

Jan. 10, 2013

Under rating threshold (show) @ Pykrete While in the middle of the game, click the upper right button next to the fast forward button and it will bring you to a menu. At the bottom of the menu, you will find a low quality with the checkbox. :)

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(2)

garblezouth

Jan. 10, 2013

Under rating threshold (show) A great Kingdom Rush derivative, with some nice enhancements. But without different modes of play for each level (which require different strategies), it's a little short and not quite as fun. 4/5

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(0)

captal

Jan. 10, 2013

Under rating threshold (show) Soulsucker is broken- I had to kill it over 10 times at one point...

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(2)

Pykrete

Jan. 10, 2013

Under rating threshold (show) Needs low quality.

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(-1)

Curious1

Jan. 10, 2013

Under rating threshold (show) Warhammer: "Now, you're endangered!" Looks like someone really is a WarCraft fan. X3

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(3)

goot2003

Jan. 10, 2013

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(-4)

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