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lol at 80 turns i decide to see what i need for a palace i misread it and i thought it mean 5000 points and scocial tech by the time i get 5000 at round 98 i'm like WTF! i read it closely and im like F***
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turn 150: homo sapiens. all buildings. workers, 5.9K+195. food,+3.9K. stone, 81K+3.9K. culture, 1.6K+26K. danger, 1.69. strength, 21K. did not win... GREAT GAME
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the random events are freaking annoying...I had really high expectation when I started playing but ended up rage quiting because of the mess that is the gameplay...
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I like your game; I had to play 3 times to reach 100 days limit. My main problem that only it was not clear that more food will attract more people. I found it when I moved mouse on the food icon, but... can it be included in tutorial?
Overall, nice game :)
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Bug: Megalith did not add +125 people to worship.
I researched technologies without religion and built Megalith. It added bonuses to stone work. When I got Religion, the number of people was only 10, not 135! there is no game logic in this, so it is a bug.
I got all religion techs but max number was 75. Reloading the game did not help.I'm playing Russian version.
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Please add Graphs of Score, Population, Culture etc., like in other civilization-type games. П.С. Замечательная игра!
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So, trying to beat this game on Deity has shown me some screwy game mechanics. First thing, risk % has nothing to do with the frequency of the barbarian attacks despite the tool tip saying otherwise. I've tried leaving no guards later in the game, getting 90%-100% risk of barbarian invasion, and nothing happened. So I tried recording the times events happened. They all tend to happen around the same times, and whether or not it's a bad event or good event seems to be what the risk % is about. Leaving no guards, for instance, got me a few hundred people eaten, when one of the event times came up. But, leaving more guards around those times made events not happen at all more often than not. Seems if there's less chance of a bad event, good events don't necessarily take their place.
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The game is great the only drawback is its hard to win I have played 5 times and never yet won because time runs out just as I get materials for castle
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i understand that pottery was used to carry food around, but how does improving pottery improve population growth after level 10? "WE HAVE DISCOVERED A NE TYPE OF DECORATIN!" "Now we may carry more food in our pots."
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done in 90 turns! hurray! Main food sourse - fish. Incoming danger - 6-7% Some invaders can be beaten and u'll get +10% power so <6% is meh
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can you make it at the beginning your characters have no weapons and little clothes but when you research like fur clothes it shows your people with it same with weapons
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Is this game still active and under development? And as I said a few months ago, will it and the Bronze Age edition ever be on Android? Or is this another Idevice exclusive game, again?
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Sometimes the bonuses seem to be applied twice. E.g. you do cultural exchange with nomads, receive 2 points (or so the game says), get two technologies with them, apply -- and bam, the 'tech' button is flashing again and you have two points there...
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reminds me of that old tribes game where you had to build up a civilzation from 2 people stranded on an island xD i like it but not so much the time limit
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I got palace in 25K B.C.
But this was because of a bug: I won with barbarians having 0 defenders, and got bonus to strength over 20000%. For the rest of the game 1 defender was enough.
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The higher difficulties aren't really strategy, just luck. If you hit any sort of impediment, like a bunch of barbarian raids, or iceages that slow down population growth, it becomes mathematically impossible to win the game.
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It's gone buggy, got 2 increases to work in the nut grove, the first one increased it, the second decreased it. Going to see if reloading helps.
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MikalSerity is right on the taking back land part.I got invaded 3 times in a row and lost almost everything.btw I didn't know that 50% of all barbarians were cannibals.I now have 3 people!lolololololol!
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The game starts at 4 million B.C. and ends at 4,000 B.C.. Instead of saying that the player has 4 mil years to win, it should say that the player has 100 turns to win.