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Comments for Pre-Civilization: Stone Age

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TheUrpo666

Sep. 04, 2013

Under rating threshold (show) " Your units are now more experienced! You gain 0% more strength! " Yay!

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(15)

Delagado

Sep. 04, 2013

Under rating threshold (show) Great Game just put 1 thing... ACTION! But then it would transform into one of those multiplayer building games... but I think you should put in Action but make this game more of a old era game and maybe put a little twist not sure what but maybe a good twist on it!

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(1)

Chaosinmotion

Sep. 04, 2013

Under rating threshold (show) Interesting game but the tutorial is really lacking. Should I sit there and watch them work or just end turn? Does it make a difference in production?

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(10)

Lustre

Sep. 04, 2013

Under rating threshold (show) You need to change the wording for when it asks if you want to do the tutorial. Asking if you want to "pass through" is asking if you want to skip it. Thankfully I figured you made this mistake and hit yes instead of no. Please go in and change to "Would you like to take a quick tutorial?"

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(2)

Kriky

Sep. 04, 2013

Under rating threshold (show) Great game winning on hardest difficulty was challanging and fun

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(-1)

xxxxxx13

Sep. 04, 2013

Under rating threshold (show) Hurricane coming, strength: low. I chose barricade in doors, lose 85 population......Game is fun but one or two random disaster can ruin you the whole game......

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(2)

OneLeggedRhino

Sep. 04, 2013

Under rating threshold (show) Really needs a mechanic to reclaim your land from the barbarians. Fun game otherwise.

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(0)

dennisdamen123

Sep. 04, 2013

Under rating threshold (show) cool just cool!

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(0)

Objection

Sep. 04, 2013

Under rating threshold (show) It's a shame that buildings cannot be upgraded, as it means that production points become useless in sandbox mode. At least some techs can be upgraded potentially forever.

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(2)

M3rx

Sep. 04, 2013

Under rating threshold (show) Hurrah, palace first go, but then I played it risky and put people into production even when risk got over 6%.

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(1)

gregor1no

Sep. 04, 2013

Under rating threshold (show) should show more clearly that food (hunting, harvest....) give a better population growth. First play i just make as food as needed so no much pop....

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(-2)

liodon

Sep. 04, 2013

Under rating threshold (show) Good little game, but is it normal if Barbarian attack twice the mountain, and you lose the two times, that production income fall to 0 and stay to 0 even after upgrading it? thus never be abble to win the game....

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(0)

cubeomatic

Sep. 04, 2013

Under rating threshold (show) I failed to build palace :/.Great game anyway 4/5

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(0)

aronzei

Sep. 04, 2013

Under rating threshold (show) Fun game but winning within 100 turns is limited by a specific tech progression with maxxing your population max followed by increasing production. Sandbox is really enjoyable though.

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(0)

vedronya

Sep. 04, 2013

Under rating threshold (show) 300 people died while hunting deer. wut.

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(-1)

Doadaix

Sep. 04, 2013

Under rating threshold (show) Simple, really funny game. Took me a little while to get the hang of how fast you should get your pop to grow rather than anything else. Well done, more of theese games! 5/5

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(1)

Limkind

Sep. 03, 2013

Under rating threshold (show) Wow Just as I started I got attack... that was fair...

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(0)

Tenzhi

Sep. 03, 2013

Under rating threshold (show)

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(-4)

Gywenne

Sep. 03, 2013

Under rating threshold (show) The culture points don't seem to be very relevant to the number required to get the next unlock - if I have 61 culture points and it requires 60, shouldn't I get that point?

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(6)

Duke9

Sep. 03, 2013

Under rating threshold (show) that game need too much luck, fail

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(0)

MoratGurgeh

Sep. 03, 2013

Under rating threshold (show) That was relatively simple, but a lot of fun (I love this kind of game when it's done well, as it is here). Took me three tries (I was wiped out first turn on my second try :) ), and I built the palace on turn 84, and could have build another on turn 99. I agree with others, I'd love to see it expanded further towards the modern day (although that would add a great deal more complexity). Personally, I particularly liked the way random events and potential invasions were done (they're often overpowered in civ. building games), and the graphics were simple but fun. 4/5 and I'd love to see more :)

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(2)

seiya_ookami

Sep. 03, 2013

Under rating threshold (show) This game has some potential, but there are some things that need fixing. 1. If you do not have the tutorial option chosen, please remove all the initial "helpful hints" such as the "hold the button to scroll" hint. 2. Better controls for the amount of amount of workers to use. Just using the incrementing buttons has little control late game when you have 50+ villagers each turn. 3. The initial random even on turn 5 is way too important. You either need to remove it or insure it is always beneficial. 4. 4000k is not four billion, it is four million. I realize you are french, but if you are going to release something in English, please get someone for whom English is their first language to at least edit everything for you.

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(0)

LordBucket

Sep. 03, 2013

Under rating threshold (show) Hmm. Playing on deity difficulty, I think keeping threat well below 6% can be beneficial. Yes, it means being less efficient every turn on other things, but when disasters to kill off ~20% of your population in one turn...that happening 2-3 times completely destroys your chance of winning. Might be worth keeping it as low as 3-4%. It makes a difference.

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(-1)

Talanic

Sep. 03, 2013

Under rating threshold (show) Game's good but needs balancing. Lose a fight, lose 50% of your land in area X. No means of recovering that land, ever. If you lose the mountains, you've lost the game for certain.

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(0)

PJ6211

Sep. 03, 2013

Under rating threshold (show) I don't think you understand what the word 'asperity' means.

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(-2)

PJ6211

Sep. 03, 2013

Under rating threshold (show)

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(-7)

red_legends

Sep. 03, 2013

Under rating threshold (show) Great game. I believe it would benefit from a slide to click and drag the number of workers you want assigned.

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(1)

PJ6211

Sep. 03, 2013

Under rating threshold (show) 100 turns = 4 BILLION years? You gotta fix that.

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(2)

Duckymomo223

Sep. 03, 2013

Under rating threshold (show) this makes no sense someone PLEASE explain how to do anything!!!!!

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(0)

BraveDogBFG

Sep. 03, 2013

Under rating threshold (show) Mini-walkthrough. (1) You will need the 'Gathering' tree maxed to build the palace in the end, so start by focusing on that. (2) For first 30-40 turns or so, focus completely on food and population. More food = more population. (3) Turns 30-60 keep focusing on food, but work in fire/religion and stone gradually over the turns. 60-90 Half of all population increase to gathering food - half to stone. Work in hunting - or fishing. Fishing gives you more food but hunting gives you defense bonuses. I won with fishing and moved 100% food production there. By turn 80, you want to be at 1K stone/turn.

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(12)

bdybooper

Sep. 03, 2013

Under rating threshold (show) why is my screen saying absolute $%*# instead of english???

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(-1)

aleistersnake

Sep. 03, 2013

Under rating threshold (show) great game!First time I didn't win it for 1 turn :(

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(1)

zeldata

Sep. 03, 2013

Under rating threshold (show) All you need in this game is palace. gotta build palace while people are hungry and dying but when palace is built, you tribe will dominate everything...

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(-2)

sousterr1

Sep. 03, 2013

Under rating threshold (show) just logged in to vote, great game keep up ! i really hope you will keep develop this and i wanna know if u have made othe game cheers

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(1)

RedeemedWahrior

Sep. 03, 2013

Under rating threshold (show) hmmm.. i broke the game somehow.. my population is 393, yet i have 400 workers assigned to farming

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(1)

jahamo

Sep. 03, 2013

Under rating threshold (show) I thought this game was actually really fun. unfortunately i can only give it a 4/5 because it was just too short. you can still go a lot of different ways with this game.

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(1)

ReservoirBaro

Sep. 03, 2013

Under rating threshold (show) Played in sandbox mode and somehow managed to reach a post-scarcity era: nobody works. Population growth is -277 because there's no food income, but for some reason population is constant at the max, 5547.

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(2)

hijoloco

Sep. 03, 2013

Under rating threshold (show) I keep getting ice ages that never end.

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(0)

basilesk6

Sep. 03, 2013

Under rating threshold (show) This game made me realise it was better back then.....Also I felt like God AWSUME :D

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(0)

VanGelith

Sep. 03, 2013

Under rating threshold (show) nice little game with room to grow into something really worthwhile I'll keep my eye out for the sequel - I think the comments have some idea to be getting along with, I would like a level of personalisation perhaps a nomadic hunters route a merchant citystate route and I'd like to see early japanese architecture somewhere...please

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(0)

djvapid

Sep. 03, 2013

Under rating threshold (show) If you get attacked by barbarians you might as well chalk it up to a loss. I don't understand the mechanics behind it, but even if it appears to be a guaranteed victory for you (low intelligence; cheat, low strength; fight) you still lose almost every single time. F*ck this game.

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(0)

ChaoticBrain

Sep. 03, 2013

Under rating threshold (show) Dubesor, there are many techs which increase your population limit, like Use of Fire and Architecture.

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(0)

Whlman213

Sep. 03, 2013

Under rating threshold (show) I've noticed some inconsistencies in the increase percentages. For instance, I had 80 forest, found 20% more land, but only went up to 89. It should have gone to 96. Also, the Tech levels for Piety indicate they add +100 worshipers, but only 50 slots are added after upgrading. Other than that, decent game. Although i've run into the pop. max so many times that I think you should add a lambskin condom upgrade...

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(2)

WolfBane2878

Sep. 03, 2013

Under rating threshold (show) Great game, needs a sequel or improvements. For one, I would like to be able to choose a culture bonus, (like Age of Empires) or be able to attack the barbarians. I don't like that if I lose a fight I lose land but I can't win back the land lost. I don't mind losing it if I can fight back. You have the makings of a great game.

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(2)

MMOking

Sep. 03, 2013

Under rating threshold (show)

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(-5)

Gadzooks

Sep. 03, 2013

Under rating threshold (show) Easy mode, barbarian attack first turn, lost 6 guys. Seems legit.

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(1)

LunaticNeko

Sep. 03, 2013

Under rating threshold (show) Warrior: My lord, it has been a hundred years since we lost to those barbarians. Now we have three thousand men and strong weapons. I suggest we take the fight to them. // Chieftain: No. All of you must wait inside our palisades. Do nothing for the next hundred years.

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(3)

Teufelsdorn

Sep. 03, 2013

Under rating threshold (show) great, losing in the first round o.O I think, i done something wrongs

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(0)

jmostdef

Sep. 03, 2013

Under rating threshold (show) i really do like this game, 4/5. would be neat to attack other tribes (as Mikal said) or maybe have achievements that gives you some benefits to culture or population, etc.

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(0)

skaliton

Sep. 03, 2013

Under rating threshold (show) so I won on (normal?) on turn 96 after trying a few times..this game gives you the illusion that you have control, no matter what the strategy must be gather as much food as possible to maximize population in each era, the combat/nomads is cool but it again takes away strategy because being able to randomly gain a ton of production outweighs use of the mine until post 75 when it becomes a dash to maximize the output

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(0)

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