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TOMIPOIKA said "Also in some maps the AI seemed to be a bit loss... fired towards my towers and didn't even try to reach the flag" - This usually happens if you are within range of the guys who can shoot. They aren't shooting at the flag - they're shooting at you (usually with barricade in the way). You can usually "unstick" them by backing up a few squares.
Having said all that, I HAVE seen them get stuck behind a fence regardless of how far away I am. The only ways I found to unstick them when this happens is to go shoot them directly, or place a tower near them to kill them.
And having said THAT, this little trick DOES come in handy on long waves; it basically bunches the enemy up behind this dam until you burst it. I've found you can sometimes stick a group behind a fence at the start. When that happens, the new guys cannot spawn until you kill the existing guy. (Leaving you free to take care of the other path)
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This game needs a new cash system so u get more than 1 gold each kill each enemy should give u different amounts of gold
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I was playing this game when I remembered I had to write an English paper. I forgot to close the tab this game was in. The music motivated me to keep writing.
Thank you CuaticGames.
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Very great game. I love the approach that CuaticGames is taking with it by allowing players to choose what they want out of it. Keep up the great work CG! 5/5
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Hi, I'm stuck on talent tree so i need help picking which path because I'm not sure which one to be as they all have thier own good qualities. At the moment I'm thinking about Commando but if anyone has any advice, please tell! (or I could do 3 slots with different path each?)
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Nice game, though can get a bit tiresome and monotone...
Maybe you can add the option to (At least) sell the towers you've built, and maybe even upgrade them ? :o
And also, I would love to see you be able to send several waves at once here, as it could make it more fun and challenging :P
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i like the game but i don't know if its the way i play it or not but it feels like just grinding after a while. 3.5/5
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I dont know what in this game fascinates me maybe its the magnicifient music or the fact that this game is half TD and half action shootter. Great job CuaticGames!
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Just a suggestion, you should put more gold available at the begining. It's rather slow to gather gold, so if you don't have enough towers on hard levels you're just screwed to ha high ranks...
I'm just sayin'
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why do you even bother with talents that deal with health?? one stray bullet can knock down two rankings so why not switch it to something that increases a gun's range?
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Easier Kitchen: Make a four way intersection with guns or the rocket towers, run left to right then up to down and keep the handies looping through the crossfire. Having a poison tower at the spawn point also helps a bit. Good luck, hopefully they will become your favorite level like they did for me.
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I really hope this one day becomes one of the most highly rated games on Kong. This is so much better than Cursed Treasure, that is just a TD, this can be played as a TD or not depending on how you play. The ideas and levelling system are really good. I do think this needs an endless mode, it would really test your skills.
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Anyone else who experienced a glitch in the last garden level (the one with the clover)? It happened to me that the enemies from the lower start point were able to pass right through the plants when returning to their start point, making it impossible for me to save the flag. :(
But besides this annoyance, I really like the game.
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just not fun enough to grind away in an effort to get the badges. experience gathers slowly, and without upgrades you're weak. 15 shots to kill some enemies on hard is just not doable. either nerf the enemies health, or lower experience threshold so we can go up 10 or so levels rather quickly.
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@ Brennan1214 ure not wrong but also not completely right im so tough means evrything at bunnys side deals more damage(also knife) and touch of zeus only upgrades gun!
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Good game - but needs a few things to make it great. The ability to sell or destroy towers once placed would be nice. I'm not a juggler, but if you make a mistake in tower placement, it can make the level that much more difficult. A speed button would be nice too. If you could speed up the levels, I think it would make things go much faster. (duh) 0_o
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the kongregate badge system SUCKS now when a new game gets badges it doesnt tell u change it back to the old badge system
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This game has all the potential needed to be an epic game, however, it lacks some of the basic stuff you would definitely need in a defensive game. First of all you need to be able to sell towers. Second, you should be able to gain experiense faster. Third, why add berserkering if it has next to zero effect? At least it is damn hard to spot if it actually does something. Also in some maps the AI seemed to be a bit loss... fired towards my towers and didn't even try to reach the flag. 3/5.
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before making a sniper rifle tower,, one problem must be dealt. towers will prioritize "enemy closest to the flag" the highest,, but because of this,, they usually target far away enemies behide an obstacle instead of hitting the possible one right next to it. if sniper rifle tower is going to have a great range,, hope it will not keep aiming at obstacles instead of enimies
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i found a glitch.if you are fighting and a dynamite thum explodes on you and there is any other finger nearby (in the blast radius), the other finger stays in the same place. hopping and hopping in just one square. it is also invincible and does not attack.
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I think that you should be able to start the first wave manually. That way you have time before the enemies start to come to set up towers using the money you start with each level.
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Almost perfect game, 5/5, RPG+ tower defence. I love this game! But it could have more levels. But everything else is perfect!