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When you reset your talent points, the locks on the locked talents do not reappear (though you still cannot select them). Also, another idea to appease the EXP-gainers: Perhaps earn one skill point per level per every ten levels, so one point per levels 1-9, two points per level 10-19, three for 20-29, etc.
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If you add a sell button for the towers, "juggling" will become possible, and possibly change the gameplay fairly substantially. Might be a good thing, but at least good to be aware off before you add a sell button.
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If you take the path of the engineer its actually easier to get general rank on the later levels because of the lack of funds on the earlier levels and the small amount of gold you gain from each kill
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Extremely awesome game; much better than the first one, which was already awesome. I have a couple suggestions: The projectile-firing enemies should not try to shoot you through walls; the rocket launcher sometimes shoots between barricades (which just isn't fair); when advancing to the next wave, the wave time marker seems to just jump ahead some arbitrary distance, at least late in the game; the wave time marker does not always trigger the next wave just by passing the line; personally, I think that at least the latter three towers should be talent-locked like the latter four weapons, mostly because even on Challenge, the towers can make the game disappointingly easy without being an Engineer; I would really like to see more achievements (they might help a bit with the whiners about the slow leveling); and, finally (for now), probably not in this game, but if you plan to make another, I honestly believe you guys could have some simply epic multiplayer, so consider that.
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cuatic games love your games. i got one suggestion though could you ahve a freeze button so you can set up the towers before the waves? cause it take me a sec or two and before i get done putting them up im getting attack this would help alot thanks.
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Operation Market Garden was, in case you didn't know a top secret allied mission during WWII. It's objective was to seize the towns of Eindhoven and Nijmegen in the Netherlands. It was also the largest airborne operation of all time.
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Great game, but as many said - it's too slow. Also, it's unfair that no enemy touched flags but I got only Private rank because I got hurt >.> Defending flags IS harder than defending yourself...
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despite some bugs this game is an awesome twist of a tower defense game and a shooter. good work, reminds me of the old "team fortress classic" (tfc) days, where i used to play the engi with his sentry near our flag and loling at every honk trying to grab it haha. xD
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Hey, I know this has been said 1,000+ time but even a x2 would make this game 5/5 from 4/5 to me. I even see why the running and gunning portion of the game wouldn't have it, but it should be the engineer "space bar action". Because as someone who only uses towers mostly, it makes the game more of a tower defense, and that can make the game feel slow when you're not moving the bunny around to kill your enemy.
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does "I'm so tough" talent really increase damage only by 1% per point? what's its use then if "Touch of Zeus" increases damage by 5% per point?
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can you make 2 new towers like a new gun tower or flamethrower tower and the other be like a earthquake tower or a upgrade tower butten
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Guys , stop trying to get your comment to Top , requesting votes for weapons.
Ask your mom and dad for attention e.e.
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I like the game. but i play it more like a tower defence. And so it would be great to have a "speed up" button. with 3x speed or even 5x.
pls vote for it, hope the implement it then ;)
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Great game (4/5, marked favourite)!! All things are excellent except we can't build more towers in building style. Suggest to buff for more money earning for Engineer path.
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some levels are bugged, can't reach General rank, always says I need more than 90% accuracy... I didn't fire a single shot on certain levels (dynamite+towers) yet I still got that message.
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3 suggestions 1: maybe a survival modea for those who them fingers maybe we could choose kitchen garden etc? 2: an exp bonus forfast forwarding 3:shouldnt we be able to upgrade the towers on a level? those rockets arent getting any stronger
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highest possible rank can only be achieved by completing challenge in flawless condition that is nothing touches your bunny or your flag. just 2 more achievement to go.
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it takes forever to level up when your level gets high and the garden level confuses me, how do they go through the obsticals with the flag??????? good game 4/5
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just a question. This thing about fingers trying to get a bunny. Is there any kind of erotic message behind it?...anyway great game.
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I think the weapons should have 2x bigger range. When you try to kill big fingers with uzi they can easily damage you and then no chance for achievements. There also should be more experience on harder modes and harder fingers. The same with money.
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As suggested above the ability to advance waves before the previous has finished would be awesome. or a speed up button. Great game though, hours of fun! Thanks :)
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Is it just me, or in the second study level (the one with a book icon) if you knife a finger, (with the assassin perk) the one that spawns with it (in the other spawn point) just vanishes?
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atomic apple, i dont think the sell ability is in place yet, i think you have to wait a few more days for that to happen
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If your game is lagging and going slow because of the amount of things on screen turn quality to low it doesn't make the graphics look that much different but it shore does help so when you shoot it shoots
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I would suggest maybe bonus experience for sending waves early. Also, sending multiple waves at once would be nice. Great job otherwise.
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Would like to see the kamikaze-like fingers less powerfull (or worth more gold), they're the only kind of fingers that ever even touch my flags :s