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pls add speed regulator and faster "refresh time" so that the game recognize the bagdes win faster (the system took 1 hour to realize my Colonel Hurtz Bagde has been completed already)
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what could possibly start a war between bunnies and fingers?????really needs a fast forward button or something as well...
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Guide: 1) Play ALL levels on Casual mode first. Its too hard normal+ due to lack of firepower. Once leveled, go back and play on Hard/Challenging. 2) Best first talents is the +shooting speed in Commando and unlock Uzi. Its range blows but builds rage fast! 3) Best ending talents is the Tower tree. Your firepower NEVER gets better as the levels get harder but your towers make up most of your power. You want to improve them, not you. 4) Try to make it so 1 group has a 'short' route and the other group has to take the long way. That way you and your turrets have time to take out each group separately. 5) If not, you take on foes from 1 entrance with minimal turrets and then use lots of turrets to take out the other path. That way you don't have to run back n forth. 6) Venom towers rock hard. They shoot a foe once and then are freed up to shoot a different foe. Foe takes massive damage. Good near entrance. 7) Dont go overkill on mazing. Fences=expensive.
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You should probably change the coding for the continue placing towers by holding action from a onKeyPress to an if key.IsDown so I don't have to keep pressing shift. Other than that, solid game!
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theres a neat bug on the top-right kitchen level, after u enter the level look at the left of the screen, stand directly between the plate and forks(on the bottom right of the plate), and put a barricade right next to u-"to the right"(this must be done before putting any towers or summoning any enemy), a voila! enemies wont be able to attack u, they all will run to top left of the screen just put some rocket tower there and go afk for a while, but to get the general rank u need to have a rocket launcher, and shoot one time at the barricade when the enemy get close enuff to be able to get hit by the splash area of the RL.
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CUATIC i have a brillant idea.. why dont enemies drop artifacts to equip the bunny?
yes for example... uzi and one enemy droped e.. tmp and u eqquip tmp and has different status each weapon (more dmg fire rate etc) but at the end of the level you loose it or stay with 1 only idk RATE + IF YOU AGREE
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Just 2 tiny suggestions. 1. Have advancing a wave early give you a bonus, however small or large, of experience. Leveling up would go at least a little faster that way. 2. Give every enemy type a different value of gold. Having EVERY enemy give you only 1 gold can kill whatever rank you're trying to get.
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wow this is bad.... why no autofire why do I have to click for each pistol shot? magfail..... when do developers learn to prevents this strain sydnrome....for some reason couldnt build the walls (i use opera).. lost tutorial wont play anymore bye 1/5
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Great game, enjoy it loads. For me the most annoying feature is that the enemies flash when hit with a status effect. Its kinda rough on the eyes and makes the game appear more choppy (even though it isn't)
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great game! i really enjoyed all the maps being different, kitchen levels were my favorite. best way to go is engineer; by the time i only had 4 or 5 levels left i started with the challenge levels instead of bothering with normal, and got either perfect or 1 rank lower. Achievement problems... started it b4 they were up, i was level 20-something b4 they finally gave me the first one, and haven't gotten the rest yet, even though ive finished them... oh well
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speed up button would do great for gaining xp... also in some levels when ur towers are there its just looking at those fingers getting killed, which in my eyes is quite boring
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2 things i suggest. in game tower upgrades like machinegun tower from pistol tower and 2 more guns like mayby engineer gets dual pistols or heavy machine gun like a saw
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I think that when you are in rage each succesfull shot will let you stay in it longer like it regains but still decreases.
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in an almost perfect game please add one more thing, a fast forward button or the ability to call more fingers possible.
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In-level tower upgrades would be cool, since i often find myself with lots of excess money after getting an adequate set-up on higher levels, and nothing to spend it on. You could also think about traps/bombs with a one-time effect or damage for the stronger enemies that have a lower cost than towers.
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Very good game originally, and love the fact that you've been working so hard to make it better, and actually using our suggestions. 5/5 before the updates, and if i could give it more now, i would.
Definitely needs a sell tower/barricade button, or even a destroy if you dont want to go as far as sell.
More levels would be great since there isnt a level cap anymore.
Love the skill trees, just like from Dont Touch My Gems and Protector. I hate being constrained to one skill tree.
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If you add in a sell button, be sure that it takes a good amount of time (better yet, that it can't be done during a wave) because the ability to juggle would completely break this game. I like the sniper rifle idea though, that'd be sweet.