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Not sure why people complain about the grind...when you don't even need to get all levels. Lvl 30 engineer has everything you need, I'm sure it would work for the other talent trees too. Once you learn how to play this game (fire towers at a choke point and poison towers at the entrances) its really easy just to put the difficulty on challenge, you will most certainly get one, two, or three stars and plenty of experience.
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To get through the hole game is taxing. New stuff to mess with disappear after the first few levels and then its just hitting the same button over over and over again with barely any change in the game. I understand that some gamers would love that. I dont. So i was thinking that perhaps you could another tower/power or two. One you could do is the "killer bunny squad"( i know the name sucks), they tear up anything in that area. Could be any bad guys or ANYTHING, as in walls, towers ,ect ect.
Hope this helps.
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While overall I love how seemlesly this game integrates RPG and TD, it does have one truly fatal flaw. The rocket tower is overpowered in the sense that it deals the most damage and it has splash. (and highly over effective spash I might add) If you place 4-6 of them in a proper choke then the enemies number won't matter, it'll just act like a meat grinder. A truly balanced armoury would make you choose between low damage to many enemies, or tons of damage to one enemy, not both.
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One of the best games I have ever played on Kongregate. Very well made, I especially like the shooter element tied into the tower defense strategy. I have a question though, do all enemies net the same exp no matter which difficulty level you are on? The only thing I would change would be to allow upgrades to the towers you build and the gun you fire. Very good game, thanks.
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ok. this game is TOO HARD FOR BEGINNERS. WE NEED MORE STARTING GOLD AND MORE KILL GOLD. i have to rely on my starting gold, which gives me ONE ROCKET LAUNCHER. but if i have the talent in towers? TWO ROCKET LAUNCHERS. I GET NOTHING FOR THE REST OF THE ROUND! 5/5 tho
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Engineer feels left out. Maybe plant landmines for his SPACE attack? Of course, a long time to make another, with possible upgrades.
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Great game, love the concept. Acouple things i would change, as others had said, a way to speed up game play, add a talent for sprint in the trees or something to allow you to move faster. Remove level cap to allow people who may have a harder time spend more time but able to achieve the same others can. Vemon towers need to become alittle cheaper along with alittle weaker, they can win a map by themselfs. Give a thumbs up if u agree with any of the comments. But other then that i would def give this game a 4/5, not gonna go into detail why since you already know what i would change.
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skill tree is all messed up. i had 12 comando points and i couldnt get the freaking uzi!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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a sprint button?....maybe use part of rage for sprint?......maybe go faster when u in rage state?.....i don't care as long as there is some way to sprint......also, add a speed up toggle button...
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i love tower defense games and shooters kinda fail so the bunny will suck, after playin- OMFG TOWERS AND I LOVE THE BUNNY. SHOOTER/TD FTW
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8 study, 4 kitchen, 5 garden...general rank in all and i only have 97.6% completed. Does anyone know what i may be missing?
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I like the idea for a sell button but I noticed that the engineer doesn't have anything for his spacebar ability so maybe the sell button could be that.
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WTH why do all towers cost 0 they dont attack the health bar goes down to red but wont die and my gun is point blank this is a major glitch i must saw
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here is somthing epic to add - medic class where you can heal yourself over-time by rapidly pressing space and you get a medic's dual pistols witch removes pistols and replaces pistols with the duel pistols plus add more enemies like robot rubber and sharp pencil