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Comments for Bunny Flags

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redrobin146

Oct. 10, 2010

Under rating threshold (show) i vote for sinper ooo yaaaaa

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(1)

Blizzard2000

Oct. 10, 2010

Under rating threshold (show) Glitch on some garden levels: sometimes towers shoot straight through walls.

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(2)

daredevinho

Oct. 10, 2010

Under rating threshold (show) You won't lay a single finger on my flags!

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(8)

Velhariel

Oct. 10, 2010

Under rating threshold (show) Please add an impossible badge for haveing all maps won on a rank of general If you want it to be added please - vote "+" for this comment :)

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(23)

Burnstreet

Oct. 10, 2010

Under rating threshold (show) oh and rocket launcher is massively overpowered compared to the other weapons with much better dps (especially with rattlesnake stance maxed) and added area damage. Also the normal gun tower needs a bit more damage to be worth building. Still, a nice take on the TD genre. And nice music.

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(-2)

Willitbe

Oct. 10, 2010

Under rating threshold (show) I would like to see something that allows a placed tower or barricade to be moved or scraped for 75% back or something. To many time i miss clicked due to lag or twichy finger.

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(6)

immrsam

Oct. 10, 2010

Under rating threshold (show) Lv 3 in the garden will not let me place towers once the fingers are moving. Always says it will block their path, even though it doesn't. However, once the wave has finished, I can place towers as normal.

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(2)

hailourlegion

Oct. 10, 2010

Under rating threshold (show) this is seriously a fun game! 5/5 well done

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(4)

Burnstreet

Oct. 10, 2010

Under rating threshold (show) description for dynamite master is wrong: you need 5 points in dynamite scholar, not 9 destroyer talent points, the "lock" and prerequisite texts are not redrawn after resetting your points, the skill "I'm so tough" is a joke. Engineer needs a skill with better starting money or it is underpowered

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(3)

rabbit_man

Oct. 10, 2010

Under rating threshold (show) This game gets really easy once you have dynamite, even in challenge mode. How I did the kitchen levels was to create a circle that I could continuously walk, put a poison tower at each entrance and then rocket towers along my path.

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(2)

Cubicz

Oct. 10, 2010

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(-16)

shadowgingka123

Oct. 10, 2010

Under rating threshold (show) CLICK + if you think this game is awesome

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(5)

franman888

Oct. 10, 2010

Under rating threshold (show) I was SO glad when I finally got 70% completion. Yeah I agree with you all - the game is very slow. An alternate way to gain exp or a fast forward button would be nice to have. But overall, a pretty decent game :)

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(11)

neoman121

Oct. 10, 2010

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(-4)

Darvious

Oct. 10, 2010

Under rating threshold (show) Add a fast forward button and fix the cursor response and the movement response. Could be a decent game with these improvements. The way it is now, I grew too bored to even care about getting the badges.

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(4)

weee957

Oct. 10, 2010

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(-3)

Cylet

Oct. 10, 2010

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(-3)

leon2468

Oct. 10, 2010

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(-4)

Wanlorn

Oct. 10, 2010

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(-3)

whatnow47

Oct. 10, 2010

Under rating threshold (show) got bored after i got to level 12.. too slow

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(1)

Mjbjenkins

Oct. 10, 2010

Under rating threshold (show) Have it so that you can shift, then click or have a minus button on the talent tree screen to take away 1 point from a skill, instead of having to reset everything.

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(9)

brainisdead

Oct. 10, 2010

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(-16)

GameBuilder15

Oct. 10, 2010

Under rating threshold (show) The music makes it worth playing :D

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(5)

liceman021

Oct. 10, 2010

Under rating threshold (show) I dunno if its just me, but they glitch and run in place all over.

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(3)

Mjbjenkins

Oct. 10, 2010

Under rating threshold (show) I agree with ZapSnap10, thumbs up for a reset button.

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(5)

Bulkathos

Oct. 10, 2010

Under rating threshold (show) If you click unlock shotgon skill for Commando after it has been unlocked it still takes talent points

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(3)

Mjbjenkins

Oct. 10, 2010

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(-3)

brainisdead

Oct. 10, 2010

Under rating threshold (show) This game is SCREWED. You shouldnt lose unless the enemy get your flag to one of their bases, merely being in possession of it for X amount of time shouldnt equal YOU LOSE. Thats a REALLY shitty way to rule in their favour and you know it.

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(3)

tufrabza

Oct. 10, 2010

Under rating threshold (show) Wish I could pause at the start to gauge how I want to defend the map without the huge pause menu in the way.

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(8)

ferer56

Oct. 10, 2010

Under rating threshold (show) the engineer is extremely underpowered if you gave the commandos and destroyers access to the first 3 towers and the engineers access to towers like sniper tower and machine gun tower you dont have to remove towers for commandos and destroyers just add more towers to engineers to balance damage factors out + if you want special engineer towers

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(3)

rebel255

Oct. 10, 2010

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(-4)

lowboy678

Oct. 10, 2010

Under rating threshold (show) One word: Awesome

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(4)

chaos123456

Oct. 10, 2010

Under rating threshold (show) Caution for last study level: THERE IS A TOWER LIMIT! anything beyond that is considered blocking the enemies path. You'll be able to tell when you're getting close because it will take a few tries to place a tower in a valid location(

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(1)

Waggers

Oct. 10, 2010

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(-6)

nmanguy

Oct. 10, 2010

Under rating threshold (show) There's an annoying bug where if you accidentally click outside of the game, it'll keep your movement locked in the direction you were going.

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(2)

hiunknown

Oct. 10, 2010

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(-5)

Mr_Fuzzy

Oct. 10, 2010

Under rating threshold (show) great game, but i have one question, why is a bunny fighting thumbs and fingers?

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(9)

doom210

Oct. 10, 2010

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(-4)

Edmondthegreat

Oct. 10, 2010

Under rating threshold (show) For the hard badge, all you need to do is to concentrate solely on the Destroyer class. Get the rocket launcher + poison and you get it instantly. Once you reach to level 15 or so, you can start doing challenge mode(which is still possible at lower levels), for the levels that has two lanes and has two flags, like the garden maps, just create a strategically placed towers on a lane you see fit and concentrate on the other lane leaving the lane with the towers alone. You may have to go back and assist the towers a few times but when you get a good few rocket launcher towers in place, you can win challenge mode with surprising ease.

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(5)

steven19942

Oct. 10, 2010

Under rating threshold (show) where's the best of 2010 quest

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(4)

Jakiba

Oct. 10, 2010

Under rating threshold (show) Instead of telling us how many skill points are required for a new talent to unlock... tell us how many more are required (or both)

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(2)

SirFred131

Oct. 10, 2010

Under rating threshold (show) I think I have poison gas in my rockets, or something... (splash poison dmg yay!)

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(2)

Jakiba

Oct. 10, 2010

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(-6)

crazywarriors

Oct. 10, 2010

Under rating threshold (show) just little suggestions, you should earn exp even if you already played the level and the EXP could build up faster

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(2)

Jakiba

Oct. 10, 2010

Under rating threshold (show) 20% game completion so far... and my towers aren't taking any damage from anything? That's a bit weird. I'm just tower flooding ftw here...

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(1)

audiophyle

Oct. 10, 2010

Under rating threshold (show) had problems with resetting skill points, then not registering the points to unlock further tiers

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(1)

Ravor9

Oct. 10, 2010

Under rating threshold (show) Have pause bug

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(1)

ferer56

Oct. 10, 2010

Under rating threshold (show) give engineers special machine gun tower + if you like

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(16)

jviking

Oct. 10, 2010

Under rating threshold (show) and also if possible add boss fights that would make the game even more fun

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(0)

RedTroll

Oct. 10, 2010

Under rating threshold (show) The Engineer is nowhere near the strength of the Commando or Destroyer, as the two don't need tower upgrades to be good with them, even on Challenge. The sell option (and/or the ability to get a refund), barricade, damage towers, and debuff towers should be in the Engineer talent tree. The towers should start out weaker, but be stronger than the current best towers when upgraded. I don't think it's that I'm not a terrific TD player, but I'm 1-hitting metal hands with my knife, firing explosives to splash through my barricades, or quickly filling my Rage bar with an Uzi, while my towers deal with half of the Handies. Speaking of Rage, it isn't that effective late-game (Even with all Rage bonuses) and it's hit-based, not damage-based. Maybe Rage mode could affect towers when activated, as a skill under the Engineer? AOE attacks (Knife, explosives) don't always catch all enemies caught in the attack. There should be a Level Editor, too.

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(14)

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