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Please add an impossible badge for haveing all maps won on a rank of general
If you want it to be added please - vote "+" for this comment :)
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oh and rocket launcher is massively overpowered compared to the other weapons with much better dps (especially with rattlesnake stance maxed) and added area damage.
Also the normal gun tower needs a bit more damage to be worth building. Still, a nice take on the TD genre. And nice music.
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I would like to see something that allows a placed tower or barricade to be moved or scraped for 75% back or something. To many time i miss clicked due to lag or twichy finger.
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Lv 3 in the garden will not let me place towers once the fingers are moving. Always says it will block their path, even though it doesn't. However, once the wave has finished, I can place towers as normal.
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description for dynamite master is wrong: you need 5 points in dynamite scholar, not 9 destroyer talent points, the "lock" and prerequisite texts are not redrawn after resetting your points, the skill "I'm so tough" is a joke. Engineer needs a skill with better starting money or it is underpowered
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This game gets really easy once you have dynamite, even in challenge mode. How I did the kitchen levels was to create a circle that I could continuously walk, put a poison tower at each entrance and then rocket towers along my path.
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I was SO glad when I finally got 70% completion. Yeah I agree with you all - the game is very slow. An alternate way to gain exp or a fast forward button would be nice to have. But overall, a pretty decent game :)
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Add a fast forward button and fix the cursor response and the movement response. Could be a decent game with these improvements. The way it is now, I grew too bored to even care about getting the badges.
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On the kitchen level with the red and black thing there's a glitch where you can build two towers in the lower left hand corners while their blocking you and you can't get attacked i don't know if you can fix it or not but please do if you can
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I think the Sell Tower ability should be a part of the Engineer section... Maybe even part of the Engineer path itself.
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When I was playing my Pain Killers and Assasin talents didnt unlock. I dont know if its a one time thing or something that needs to be looked at. I thought I had better just say something.
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Have it so that you can shift, then click or have a minus button on the talent tree screen to take away 1 point from a skill, instead of having to reset everything.
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and the game cheats in a 2nd way. if you retrieve your flag the "lost flag meter" doesnt reset itself back to zero. and cheats you in a 3rd way. you say the flag is retrieved if you run over it - NOT TRUE. not if the creature holding it is still alive. it makes the 2 final gardens completely impossible
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Thumbs up to add stuff to the talent tree like 1: add rage ability to all towers, 2: add sniper rifle, and 3: add a throwing knife.
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This game is SCREWED. You shouldnt lose unless the enemy get your flag to one of their bases, merely being in possession of it for X amount of time shouldnt equal YOU LOSE. Thats a REALLY shitty way to rule in their favour and you know it.
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the engineer is extremely underpowered if you gave the commandos and destroyers access to the first 3 towers and the engineers access to towers like sniper tower and machine gun tower you dont have to remove towers for commandos and destroyers just add more towers to engineers to balance damage factors out + if you want special engineer towers
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Caution for last study level: THERE IS A TOWER LIMIT! anything beyond that is considered blocking the enemies path. You'll be able to tell when you're getting close because it will take a few tries to place a tower in a valid location(
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There's an annoying bug where if you accidentally click outside of the game, it'll keep your movement locked in the direction you were going.
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For the hard badge, all you need to do is to concentrate solely on the Destroyer class. Get the rocket launcher + poison and you get it instantly. Once you reach to level 15 or so, you can start doing challenge mode(which is still possible at lower levels), for the levels that has two lanes and has two flags, like the garden maps, just create a strategically placed towers on a lane you see fit and concentrate on the other lane leaving the lane with the towers alone. You may have to go back and assist the towers a few times but when you get a good few rocket launcher towers in place, you can win challenge mode with surprising ease.
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Instead of telling us how many skill points are required for a new talent to unlock... tell us how many more are required (or both)
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20% game completion so far... and my towers aren't taking any damage from anything? That's a bit weird. I'm just tower flooding ftw here...
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The Engineer is nowhere near the strength of the Commando or Destroyer, as the two don't need tower upgrades to be good with them, even on Challenge. The sell option (and/or the ability to get a refund), barricade, damage towers, and debuff towers should be in the Engineer talent tree. The towers should start out weaker, but be stronger than the current best towers when upgraded. I don't think it's that I'm not a terrific TD player, but I'm 1-hitting metal hands with my knife, firing explosives to splash through my barricades, or quickly filling my Rage bar with an Uzi, while my towers deal with half of the Handies. Speaking of Rage, it isn't that effective late-game (Even with all Rage bonuses) and it's hit-based, not damage-based. Maybe Rage mode could affect towers when activated, as a skill under the Engineer? AOE attacks (Knife, explosives) don't always catch all enemies caught in the attack. There should be a Level Editor, too.