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YOU CANNOT BLOCK THEIR PATH YOU CANNOT BLOCK THEIR PATH YOU CANNOT BLOCK THEIR PATH YOU CANNOT BLOCK THEIR PATH YOU CANNOT BLOCK THEIR PATH YOU CANNOT BLOCK THEIR PATH zomg #%)*() annoying..
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One thing I would like to see also is a toggle button to speed it up. On some levels I make the waves go through a maze of towers and wait at the end to finish off any stragglers. It would be nice to be able to speed them up until they get to me.
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The game doesn't let you place towers while a wave is going through. It's not really a glitch. make your preparations before launching the next wave.
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Very fun and very original. Just a couple of notes. First of all the sniper rifle would be cool but a great idea that I had was hand grenades. Sort of like the dynamite but it did less damage and you could throw it. Also maybe you could put in a boss fight or two. I haven't made it all the way to the end yet so maybe there is an end boss that I don't know about yet. But anyway several bosses would be awesome. Final idea is that there could be some more achievements and maybe a special achievement for getting all the others. So if you get all the achievements you get an extra 2000 exp bonus or something. Either that or the rewards could get bigger. I was trying forever to get the "kill 5 enemies with a knife" achievement and it was only worth 100. Anyway, that's all. Great game!
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It's nice to see a developer take such an active interest in a game, and respond to the crowd so well. It'd be even nicer to see a simple poll interface created by Kong to help this type of development.
Also, read past what some people write. If they're writing that they want ways to earn experience quicker, chances are the difficulty progression is a bit off, and you're not engaging the player with enough game mechanics to justify the game length.
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The dynamite damage detection needs to be fixed. Enemies that are in the blast radius don't always get hurt and some enemies outside blast zone get hurt.
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Hey, great, sometimes the rank doesn't bother to update itself when I re-beat a level. What a waste of time. Can't wait to get 70% completion...
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engineer is by far the best, on the last level of the garden I beat it, hardly raised my weapon, and had 460 gold at the end. I raised my weapon so little that I never got rage
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It really needs to use higher percentages in the talent tree. I mean, a 5% damage boost isn't even noticable yet you have to play for 5-30 minutes to get it. Plz at least double those percentages. Right now the only useful upgrades are the ones that give you new weapons/abilities.
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julito- the general rank is if A: no enemy touches flag and B: you sustain no damage. (the healing talent will help somewhat for this)
accuracy is just a stat. has no effect on ranks.
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this game, even on Low quatlity, makes my computer lag BADLY. It hordes the CPU (checked by the CPU meter gadget and Task Manager). (RAM isn't the problem, both of those sources say I've got plenty of RAM not being used) Athlon 2 dual core proccesor. Eh, but the game is nice anyways.
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Not a bad game, but needs more enemy types, faster level advancement (as is it's too much like grinding), and some bug fixes. On the second garden level it glitched so that I could no longer place towers.
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A nice feature: upgradable towers. Such as pistol tower goes to uzi tower which goes to shotgun tower which goes grenade launcher or heavy machine gun.
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basically destroyers better in every way but certain lvls make us reset our skill points and put them in other classes such as kitchen going engy would make it alot faster if you dont have dynamite range and damage+ and missles
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Some suggestions: Fix " X Y Z points 'REQUIERED'" in the skill points menu. Also, mind re-inserting/REMOVING the skill point requirements once we unlocked some skills? Add some pick-me-up items to nab in the midst of battle. Finally, I'd like to see us get some experience anytime we damage an enemy. Even if we gain 0.05 Exp for the uzi, I'm content with that. :3
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it would REALLY help the game with faster experience gain, or perhaps more "talent points" per level. And more experience points from the awards for achivements, what would i want to do with 100 xp when i need thousands to level.
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4/5
- not clear rules about talent's points
- to slow, should add option "next wave"
- only 5 guns
Waiting for next part ! ;-)
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hm. A moving teammate would be nice. and a tank :D. and i agree with that one person who said "different amounts of money per enemy ".
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Brilliant game. Nothing more, nothing less. Simply BRILLIANT. Tower upgrades would be a nice addition, but thats pretty much the only "criticism" i have, which says alot - i can usually find tons of things that can make a game better! :P
i'm addicted to this, simply put.
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ok if anyone is having trouble in the game here's a few tips (note: you must be level 8 or higher to use most of them). First, make barricades so enemies can only come to the flag, or you. Then build flame towers in a line to shoot them on their way in, don't buy any other towers. Another tip, choose the commander class and get 5points on fire rate, its worth it rather than damage. Later on switch to a Engineer and get all the upgrades that lower tower costs and upgrade the fire towers. Also when you get to about level 8 or so, go to the first level and beat it on challenging, it should get you another level from the ranking bonus if you win perfectly. You probably will learn these tricks later on, but to know them sooner is better, rate plus if this really helped :D
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Holy Crap, CuaticGames is actually updating the already awesome game according to what the people say?!?!?!?!?! I, thacannon, give thee: FIVE MILLION EXP, + 2 thumbs up, and 5/5 rating. 0.0
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The knife needs fixing, it does not always hit all of th handies in its radius and it seems that some handies are killed when they are not in range ( im guessing the white slash is the range).