Fractured Memories
โดย FDInteractive
Fractured Memories
แท็กสำหรับ Fractured Memories
รายละเอียด
In 4056 AC. The outpost base Third Haven in the Andromeda Galaxy receives a signal for help from a planet located in the star cluster, Vivar. Alex, our protagonist, takes the mission to explore the planet Steron where the signal comes, and rescue the lost space travelers.
At the arrival to Steron, something destroys the Alex’s spaceship.
Collect the Memories left behind by the lost space travelers to gain knowledge about what happened in Steron at their arrival.
Now he is alone, and the only way to escape is finding who send the message to have a chance to back home.
วิธีเล่น
For a better game play experience use Chrome 64 bits or Firefox 64 bits
Keyboard Profile 1
- A,D,W: Move
- Shoot: J
- Jump: I
- Slide: L
- ESC: Pause Game
Keyboard Profile 2
- Arrow keys: Move
- Shoot: C
- Jump: X
- Slide: Z
- ESC: Pause Game
XBOX 360 Controller Supported for Windows.
- Left Stick: Move
- Shoot: X Button
- Jump: Y Button
- Slide: A Button
When you have the power ups:
-DOUBLE JUMP: Press Jump Button Twice if you was previously grounded
-SLIDE: Press Right/Left + Slide Button. You need this perk to enable this ability
อัปเดตจากผู้พัฒนา
v1.3.4.3
Minor issues fixed
ความคิดเห็น
Solomon968
Apr. 21, 2016
Problem came up when loading: Uncaught Rangerror: invalid typed array length. Opened console, got following message: Invoking error handler due to
Uncaught RangeError: Invalid typed array length
blob:http%3A//game259318.konggames.com/b09e7de0-2527-4ba7-9263-bf89982d4368:1 Uncaught RangeError: Invalid typed array length
Umbers
Apr. 20, 2016
It has a lot of potential to be a great game. But Spacebar for jumping, and Ctrl for shooting, aren't the easiest configuration to use for a platformer. Maybe X jumping and C for shooting (N and M, or J and K, for the other side of the keyboard)? Or, make them customized so each player can configure what they need to play.
Thank you for your feedback. We released a new version covering these suggestions. Regards.
Mozai
Mar. 31, 2016
inconsistent frame rate makes the jumping puzzles harder than they should be.
kcolloran
May. 15, 2016
There's a lot to build on here. but a lot to be improved as well. More save points, more power ups to collect and a longer game would be good. I am intrigued by the story, so I am looking forward to the next in the series.
Kenaron
May. 09, 2016
Load time is unbearably long for a game as simple as this, and double-jump fails so often it feels like it has to be intentional. Stage design irritating at best. Enemies serve no purpose; not a challenge to defeat but merely occupying space. I would urge the devs play Super Metroid to completion before declaring this a metroidvania.