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clik play game and were is wat ous choes human or drayloks on dawn is dificult mod and in dawn is load saved game
ye this game realy need Needs badges
Thanks for the comment!
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As everyone else has mentioned cost of healing is ridiculous for good units. I ended up playing humans with 3 healers in some squads not because it was super great but because it reduced my healing costs immensely so it was more viable in the long term. The units seem fairly balanced but the difficulty curve is a bit off. If you don't play as humans (for the healers) almost any of your armies can die to an attack by 2 decent enemy armies in a single turn. Makes it somewhat frustrating if you don't camp and only have 1-2 good armies at that point.
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the mute button is available during game play. under the Mission objective button there are M S Q -> Music Sound Quality. Pls wake up
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Tooooooo loooooonng. Add more content. By the end of mission 4 or 5 I was doing the exact same things I'm still doing in the last level - same classes, same heroes available, the ability to make more armies than are in any way necessary, and fighting the same stuff over and over. Make the game shorter or add more upgrades/unit types.
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@tubofun there is a mute button Why do people always think there is no way to mute it because it is not there in the traditional sense
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the iron resource is incredible lack, and the gold is too much to always be 9999. You wouldn't have enough iron to resurrect or heal troops in the later mission. The balance is SUX!!
Research need more, not just for upgrade unit. Like some active or passive skills to make unique hero and troops.
anyway, the Heroes of Might and Magic ideal is still pretty fun. 4/5
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5/5.
But after upgrading all the units even at the training level, you're already overpowered for the next level. You even bring all your upgraded armies for the next level. And it's boring after that.
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It's a VERY well made game graphically, but I would say the gameplay is lacking. I researched everything by level 3 (normal mode) by waiting out and farming xD After that there was no appeal to continue, it was too repetitive...
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Oh, forgot to mention. It wouldn't be a both to put a "Back" button in the attack screen would it? Time to time I click Attack instead of Special (and vice versa), when I wanted the other.
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Needs more Research. My resources were spent buying new troops if my unit fell. It would have been shorter if, say, I had been able to increas Max Health, Defence, Strength, XP % per gain, etc. Overall, this is a pretty good game, though. It's pretty balanced, and I like that feeling in a game. It's teetering on 5/5, but it just doesn't have that kind of -greatness- about it. Just small improvements and tweaks about speed actually being right (Some enemies having 4.5 Speed were able to beat units that had 7 or 8 speed, which was annoying) and rebalancing some other classes (Mage's Lightning Strike seemed inaccurate, and, for me, had a higher mis ratio as he increased in level) would be great. So, until then, 4/5. You did pretty well.
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Like really where do I even begin with how bad this game is?
The fighting, for example. You get 1 hit on them and they get to take 5. It's ridiculous.
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bit easy once u figure out that using level 2 u can jsut 'camp' outsidethe nemy big castle while u get res and tech up till max then upgrade all your units to max so u start the next few mishions with several, maxed out 6 united armies.
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Agreed with Glassbunny, this definitely reminds me of the Disciples series. Speaking of which, NEEDS NEW GAMES PLS. 4 of 5.
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Graphics and ideas are awesome. However, it can get repetitive and gameplay isn't very strategical as I expected. Lots of potential though, 4/5.
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also all you have to do is during the first or second lvl just pin them down at their castle the max out all your stuff
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I was able to upgrade all my armies to max by the middle of the 3rd level. After that it got very boring. I just blitzkrieg into the enemy castle each time and am done in <5 turns on most maps.