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hey.. found it interesting for a while. Multiple times now it's reset my progress back around a half hour or so. What an amazing game to have an unfortunate bug like that crop up. Using Chrome on Mac.
Was this in Boot Camp or War Zone? If it's BC, it tends to happen only in early game, if its WZ it's likely you're clicking more than 10 clicks/second which we have a limit on. We're aware of this rare bug/issue and tried to get rid of it completely a few times before, and in the following days we're doing focused work on getting rid of some of these annoying bugs.
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About lower privatization requirement, if current requirement is 1e110, and I convert one lower (reduce to 1e100), the "next privatization requirement" is 1e110 or still 1e120?
The next one would be e110. Essentially that upgrade "forgets" that you made a privatization (but not its bonuses). Just to clarify 100% - So if priv reqs are e100,e110,e130, and you're currently at e110. Then if you lower the req, it will go down to e100, and if you privatize it will go back to e110 NOT e130.
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micro-transactions in a never ending 'game'? A game that just keeps getting slower and slower the 'further' you get, and there is no end to it? Who would literally waste money on that??? 1/5
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I lost my progress. How do I get it back?
Mine was originally linked to my kongregate account and now im back to lv1 under the name John_Doe
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So, does the farming mode on the war zone actually do anything? Like, how do you actually get it to run? Because I got it to work only once, and from then on, enabling and disabling it doesn't seem to do anything, and it continues to progress in battle number anyway.
Farming mode only "works" on the battle before a boss battle. So i.e. every 4th, 14th, 24th battle.
Due to the way we save state and maintain every randomly generated unit's data, we unfortunately can't easily allow to "farm at any battle". Plus, farming the highest unit (as it consumes fuel anyway) is typically the most optimal, even if you could farm a lower one.
* unless if it was for purposes of achievements etc., which when we improve them we could try to extend farming as well, but it's not straightforward
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Thank you to everyone who warned that this game becomes p2w. Haven't seen the devs explain how they fixed that, so I'll be moving along before I hit the pay wall.
I'm more of a "watch videos to win" kinda player myself :P
In short: We've done a bunch of changes that enables everyone to have a great experience/progress constantly. Mainly being sped up progression at all stages, introduced more gold gains & time warps via playing via added daily rewards, promo codes, events.
Earlier this week we also changed the videos to always reward in case of no ad availability so users aren't country-affected there as well.
If someone is driven by the top rankings, it is hard to remove p2w from there completely. What we can/have improved is to just ensure that the general game experience doesn't have huge pay walls, and that anyone can reach super end game, keep progressing and have a fun experience.
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Sell % should visibly modify Production numbers in Events. I didn't actually realize I was selling below my unit requirements for a rather long time.
Indeed, it's quite unclear for a new player to events. We'll keep this in mind for the next event, and make efficiency, rate changes more clear somehow.
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how about to have a party for warzone to bear easily the levels with friends (team will play at lowest player's level) parties will have 1-4 members and u can join/crate one with ID...and on events if u buy the event boost is for all events ?
Sounds like a neat idea. We want to have a think about friends/Clan system in the near future, but at the same time we don't want to over-complicate/make too many parts/Subparts in the game. The code for this game has become huge/complicated so reworking some of core things like that could become a nightmare to code in this version.
Perhaps making it only in events could let us bypass that and still make a different/interesting event. Something to keep in mind for sure!
Have you been spying on us? That's exactly what we'll be doing, and why we're also welcoming any feedback about this first event so we can improve on it for the Christmas one :)
We have some potential mastery system on our backlog, but that is something we'll consider doing in early 2019, as we have tons of more pressing bugfixes, QoL, balancing lined up for rest of 2018.
We also want to expand on country upgrades after we release CvC so we definitely could look in that direction as well some time in the future :)
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Where did the sponsor's video go? Since days I can't see then because an 'We're out of offers to show in your region - Please try again later', but a friend doesn't have this issue! So, what's the f***?
If we'll find a few extra hours we'll try to finally resolve this before events this Friday, and change it so that even in cases of errors/no ads you'll get the rewards. This one's been dragging on long enough we need a good solution to improve your experience here.
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for the bug I say previously... it just say me to confirm and I confirm once then when I try to deploy it says me to confirm for the previous bribe...I try to reject but it didnt let me...anyway thanks for giving me back my gold :)
Hey,
Could you please let us know where exactly did you experience progress loss? I assume lost a few units/upgrades after coming back to it/(i.e. from War Zone), or something else perhaps?
This coming week we'll be doing some general WZ progression improvements. A WZ reset is somewhere on our list to look into, but it's quite a big thing as there's various things tied to it that we'd have to change if a reset is to be fun & manageable/not annoying to do from the clicking/fuel/animation perspective as well.
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hi, the setting "total gain per second visible" doesn't seem to survive a switch to war zone, or game restart, even when using the "save settings" button. It's unfortunate because I find it very useful. Nice game, keep going!!!
Hey, We've seen this reported a few times so it's on our list. Unfortunately due to our current focus on some bigger features (CvC and progression balance) we won't be able to look into this for a while. I can surely say we'll look into it in December, but hopefullywe can find some time to give it a quick peak much sooner ;)
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a thing that u can buy extra trucks max it would be 6 trucks (1 every 4 hours) it will cost with gold/battle stars and pp
We don't want to do that as a gold option, as it'd be a direct p2w element when it comes to score - strategy makes no difference, it's just "brute force" .
However, we do want to look into some ways to giving fuel extensions as part of strategy. But this is unfortunately something we won't have time to look into at least until mid December, when we'll be done with the big updates we're focusing on (CvC and events).
There's an algorithm that randomizes units, and in some rare cases I can see that coming out to be annoying like that.
We'l lbe deploying some balance changes in the following week/two and I'll see if we can play with that randomization a bit as well, to make it feel better.
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Two display questions/suggestions for the WZ. Can you add another decimal point to the damage display (x.xx units)? And can you add a third decimal point to the support units DPC per unit display (x.xxx/unit)?
We reduced all numbers to 2 decimals as they were generally causing a lot of confusion - most people had issues with quickly determining if it's "thousands" or decimal, even with proper local separators. But we DO want to add an option to be able to specify that yourself in settings, but it's something we probably won't get to until December, when we're done with 2 bigger updates, and can spend some time on QoL again.
This is just a display issue, which might happen in some weird occasions. Refresh the page and the chat icon should be back again. When we find enough time, we'll focus to find & fix this issue.
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Well...I use the comments so much...how about for countries make a president ? he/she will get x10 damage (invansion) and x3 vote power... also he/she will can make 3 people helpers (x5 damage invansion and x2 vote power) one of the most shitty suggestions :P
In some of the previous version of War Clicks we had a system where we exposed just one player (that was a Country leader), but due to potential inactivity of the player- country leader (as he was the only person that can order an Air Strikes in Invasion) we needed to change the system into Voting schemes. So, we believe the current system with Cuntry Council is better than the previous, but we always can find something greater also there. So, we are happy to hear the suggestion, you never know if someday you might see some of the well-worth ideas implement within the game.
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Started yesterday with 500 gold. Got 20 gold from daily mission. Left a message on my country chat. Noticed I was down to 480 gold. The message was the only thing I did differently from usual, and I tend to make a point of not clicking anything that might cost gold as I'm saving for the investors.
Thanks for the additional explanation. I suppose the DM was not properly completed after that?
I'll add some gold from the office tomorrow, and put this on our to-check list when we can get to it, see if there's some weird case here.
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how about for a prestige on war zone ? you will gain more damage u will lost the army set up and u will start from stage 1... u keep rank,stars and damage from rank also u will get a small multiplier on stars (score) :D
It's something we've been considering a few times but there's no really easy way to do this. It's on our list to consider in the future still. Shortly put: the main problems are the fuel mechanic itself would make this super annoying, and also the way our warzone battles are implemented and verified on backend would make it extremely hard to allow for "super quick progress" post prestige.
There are solutions to this, but no easy ones, and it's something we could tackle with once we get over a few months of many other priorities first.
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Does using the chat cost gold? Posted a line of chat in my country chat group, and it's the only thing I can think of as the reason I'm down 40 gold.
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Yes I am aware of farm mode, it stops you at the xx4 lvl before the boss. In my case it seems to only stop on land battles. All I meant was that when clicking on farm mode, it stops the player at that specific level. Unless this is just a bug for me?
Unfortunately we don't have any easy way to change this to allow stopping at any battle, due to the way we have to store exact stats of battles/units server side, which is limited for each player. it's on our list to maybe find a way to do sometime, it's on the bottom of priorities.
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Being able to choose which level to stop at would be nice. Sucks having to need 1k+ land battles for my next achievement, but only 200 for air and water battles...
There is indeed a function called 'farm mode' you can use it to stop you on a specific battle before the Boss. However, the achievements will be updated in the following months.
Countries are chosen based on user IP's...if you believe that our system has detected the wrong country for you, then please give us more details on it. Country change feature is probably coming out with the upcoming CvC fights.
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I love the new option to show total gains per second. Could we maybe also get a % next to each unit showing how much it contributes to the total power production?
It's a minor thing, but would help at a glance see which unit is the most important to upgrade next.
Glad you love the new feature! About the % for every unit there: we need to go through this option with the whole team, and maybe the idea goes through! Stay tuned, we are updating the game regularly!
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I am noob but I have some suggestions...I think to "change" country it wouldn't be good also if you want add pets and it will helps to get score...thanks for your time :D
We're planning to add that option with the upcoming CvC feature to change the country.
As for pets, for some reason I don't see us adding little dragons or beasts to the game would make a lot of sense thematically :D Would be funny to see though!
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Two other things I've noticed and taken full advantage of. First, the autoclicker overheats slower in Boss battles. Used the autoclicker to start off the battle, and it was still going when the time ran out.
Second, the Battle Star achievements are giving me the wrong reward. Instead of giving the listed reward, it's giving the Battle Stars needed for the achievement. Like the 20k achievement gave me 20k stars instead of the listed 750.
I thinks that's caused by how AC was implemented, and doesn't really work on "seconds", but rather overheats only on successful hits. So if you also click frantically along with it, our overclick JS prevention might cancel out a few AC attacks and not cause it to overheat. Thanks for the note about achievement, will definitely have a look at that!
If you see any bugs/issues we've much appreciate if they're reported in the forum/Pm so we are surely aware of them and can get them resolved. We have a lot of known ones we'll be resolving, but you never know if you spotted something new :)
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One somewhat annoying thing I've noticed. Every now and then when switching between Boot Camp and War Zone, I'll find my War Zone progress sent back a battle or two, with everything reset to the start of that battle zone EXCEPT fuel use.
By any chance are you using a 3rd party autoclicker with more than 10 clicks per second? There's a limit of 10 CPS, and if you somehow get past that our server might revert some of those clicks. If you're not using it, that indicates a potential issue indeed so will be great to know what's the case!