Countries are chosen based on user IP's...if you believe that our system has detected the wrong country for you, then please give us more details on it. Country change feature is probably coming out with the upcoming CvC fights.
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I love the new option to show total gains per second. Could we maybe also get a % next to each unit showing how much it contributes to the total power production?
It's a minor thing, but would help at a glance see which unit is the most important to upgrade next.
Glad you love the new feature! About the % for every unit there: we need to go through this option with the whole team, and maybe the idea goes through! Stay tuned, we are updating the game regularly!
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PvP could definitely do with a more in-depth explanation, I am gettin fed up with losing every battle pretty quickly while the system clearly shows me having overall more units in every category. What's up with that? Just, "you lose", no explanation given.
We are already thinking of a PvP rework (already on the list), to create a way better playing experience.
There are certain random events that pops up in current PvP, such as 'Berserk mode' (shown as the small fire icon above the unit).
Each wave units can randomly go into "berserk mode", which doubles their power that wave. As the attacker you also get a 10% power boost each wave, increasing your chances of winning. So, the PvP have also some randomization elements, meaning that you are not winning every fight even though you have more units there.
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I am noob but I have some suggestions...I think to "change" country it wouldn't be good also if you want add pets and it will helps to get score...thanks for your time :D
We're planning to add that option with the upcoming CvC feature to change the country.
As for pets, for some reason I don't see us adding little dragons or beasts to the game would make a lot of sense thematically :D Would be funny to see though!
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Two other things I've noticed and taken full advantage of. First, the autoclicker overheats slower in Boss battles. Used the autoclicker to start off the battle, and it was still going when the time ran out.
Second, the Battle Star achievements are giving me the wrong reward. Instead of giving the listed reward, it's giving the Battle Stars needed for the achievement. Like the 20k achievement gave me 20k stars instead of the listed 750.
I thinks that's caused by how AC was implemented, and doesn't really work on "seconds", but rather overheats only on successful hits. So if you also click frantically along with it, our overclick JS prevention might cancel out a few AC attacks and not cause it to overheat. Thanks for the note about achievement, will definitely have a look at that!
If you see any bugs/issues we've much appreciate if they're reported in the forum/Pm so we are surely aware of them and can get them resolved. We have a lot of known ones we'll be resolving, but you never know if you spotted something new :)
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One somewhat annoying thing I've noticed. Every now and then when switching between Boot Camp and War Zone, I'll find my War Zone progress sent back a battle or two, with everything reset to the start of that battle zone EXCEPT fuel use.
By any chance are you using a 3rd party autoclicker with more than 10 clicks per second? There's a limit of 10 CPS, and if you somehow get past that our server might revert some of those clicks. If you're not using it, that indicates a potential issue indeed so will be great to know what's the case!
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I was going to play this game until it told me I had to accept 3rd party cookies.
I'm good, I'll go find another game.
Unfortunately our authentication system is based on cookies, so that's why this is required. We'd very much like to rework this to a token-based system in the future when dev time will allow, but at this point it's simply a too big of a rework to go after. Hate to hear that this is such a turn off for some of you, but I'm afraid it's just a "necessary evil" for now.
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I don't understand why fuel existe... You are afraid we play to much ? can't wait 22hours using half of the game.....
What exactly do you mean by game resetting - something in Boot Camp reset or in War Zone, any specifics would be great to know, if there is an actual issue we are not aware of.
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One of the best damn games I've played in a while. Very fresh feel, very original. Looking forward to future updates for this one and future games from you folks.
Glad you're enjoying it :) We plan to reveal a bit more exact update plan for 2018 this week so you guys can see a bit more clearly of what's still coming!
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can i change my country somehow? just because i logged in first time in indonesia but im not from there, would love to be in my country's army
We can do this manually, while you're still in the early game (send us a PM with which country you'd like to be in). But not later on as it can mess some stats. We'll work on a feature like this when we get to a bigger update.
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Someone called dcish is hacking. he had -61.27T stars and 1 min later i checked and had 61,27t stars. he took germany from -68billion to 1st place. i think he should be banend for cheating
He is not cheating ( will double check though). This is simply a result of him privatizing and losing the score multiplier from power points. So after that his overall score was lower than end of last week (hence the minus), but as soon as he got back up to the high end of PP he was at before privatizing, that would regain and reshoot his score back to where it was.
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Buy OCD behaves a bit incorrectly. It's supposed to give you nice numbers but when you use it sometimes you get an ugly 25 or 75 just because an upgrade happens to be there. You can rename it to "Buy UP" and make an actual "Buy OCD" option.
Well that's really only an "issue" up to 100th unit, as then the next milestone is always at a 100. Not sure there would be a lot of point of making another option, that would always round up specifically to a 100. We could, but seems a bit unnecessary perhaps.
You mean on the loading screen - if so can you try refreshing?
If it still doesn't for you, I'd very much appreciate if you could open up developer console (F12) and try to load the game and see if any errors pop up as you click to continue.
Surveys working or not have nothing to do with the game I'm afraid. The integration is using Kongregate's in-house solution, so if you are having issues with those you should contact support.
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Only about 3 hours into it but I can definitely see how the p2w component gets real with the necessity of gold. Honestly I think the entire concept of the game is great - but gold shouldn't be involved in multipliers for units - removes all achievable progression. I see the developers have replied and seem to be aware of the issue, but then again the responses came 6 weeks ago and it is clearly still happening.
In Short - great game with a built in shelf life - worth playing for 4ish hours.
Well we did address the issue in a few ways already and will continue tweaking things. But it's a long progress as we have to tweak things little by little to not break the experience. Especially with a small team.
As far as trainer upgrades go - this IMO is a quite misunderstood "concept“, as essentially it does what time warp does (and is fine in all games), but much more efficient if used in the "right" situations. For example, when time between deploys gets long, it can be super cheap/cost effective, especially if most of the progress depends on a small number of units.
It's definitely not designed as a "money grabbing" element, but as something that offers variety of gold spend and can make your spending it much more efficient at times.
Thanks for the well-thought out feedback - I hope we can make it enjoyable for you for more than 4 hours with future updates we are working on :)
Unfortunately our authentication system is based on cookies so there is no other way right now. In the future we want to rework this but it's a big task and not something we can do soon.
Only way to not enable 3rd cookies and play would be to play directly on our site, but that uses different database from kong's.
We'll be looking at doing some general optimizations in the following two weeks so should improve that gradually. We generally don't see a lot of issues with this anymore on Windows, but we'll try on OS for testing in the future as well.
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Passive fuel regen is really needed. At least It would be "%0.01 fuel regen every 5 sec" or smt, so whenever I go for hours and come back, I'll able to do some click stuff, instad of waiting for next day.
Thats the main point of those "idle" games: do some stuff, afk for a while, and use your currency what you get.
Sorry for my potato english :P
We want to have a think about more options to extend fuel, but at the same time we don't want to change this into a "you must come back every 5 minutes for 24/7" if you want to get optimal progress. So we tread carefully around this topic until we can find something we think would fit the game and keep it from going that way
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Why does the live ranking only display the best 1500? Why not the best 5000, since the game has over that many players on the leaderboard anyway.
For performance reasons (as these are calculated constantly reducing it to "active users" only makes it a lot more optimized), and also we want these rankings to feel "current". The Hall of Fame still contains all time rankings/all players if you're interested in seeing those.
We'll be considering something like this - definitely some clearer indication of when you can next privatize will be added, but possibly also a timer like this.
That seems like a way too long time indeed. Silly question but you don't have AdBlocker enabled right? Also, are you playing any other games with videos and having the same issue there as well or not?
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In safari 11.1's settings, I can't find anywhere where it says "Allow 3rd party cookies". I have tried to use multiple tutorials, but they don't help. Any suggestions? https://i.imgur.com/TXCeTm5.png
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so that top player recently donated 1 Million gold to the country/game for upvoting - using the website version conversion to US$ thats rounded down 16000 US$ ... pretty extreme for a webgame
The author of one of the backgrounds (Andy Ray - Reinforcement), which is a licensed one we got from Unity:
https://soundcloud.com/muzstation-game-music/action-game-soundtrack-full-preview
The other 2 I can't find details on quickly as my coworker was looking for them, but I believe all backgrounds were probably licensed/purchased. We don't have a great record of this, but the backgrounds are definitely all licensed from Unity and/or soundsnap.com
I could dig a bit more if I got some more time, but that's what I can help you with for now :)