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Not only do we need the ability to turn the auto buyers off, but you should probably work a bit on the A.I. of it aswell. I bought it for 3 things, xp = 40, dmg = 22, armor = 19.
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I'm sorry if someone requested this already: can we have a switch to disable auto-prestige (for some/all parameters)?
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Just unlocked my fourth character, and now my heroes tab is locked. Can't add the new hero, can't mod my existing ones. All changes I make revert, and the floor reset never happens.
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I like the concept, but the wall at 18-19 is annoying. Got to floor 19 immediately with two heroes. Unlocked a third hero with prestige, and haven't been past 18 since then. Not the best balance, if you ask me.
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Experience gains seem to break sometime after the e20 mark, which has pretty much halted any future progress for me. In addition, gaining that much exp at one causes a long stall in the game while it calculates. I'm loving the game, and hoping these issues can be resolve so I can keep my grind going!
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maybe a non advance button or option, maybe bought by prestige points so we can actually grind on a level instead of having to waste precious time getting to a level that we're just going to watch paint dry as our heroes will inevitably die at. Because the 10% speed option doesnt seem to make all that much difference. This being said, still a very good game!
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Atm "unlocks" are only hero points and new heroes, both don't do much and are far from exciting. When you said " there is much more to unlock after this" I was really understanding there would be much more variety
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Progress becomes an annoying grind from floor 14, so enemy scaling could do with some adjustments. At this rate, it is more like that the heroes reach level 100 while still grinding away on floor 15
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Once the first team member dies, it feels like the other two don't heal at all anymore, neither themselves nor others
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I agree with people. Either give us an option to turn autobuyers off or at least make it buy upgrades evenly. Or both. Otherwise enjoying this game so far, great job!
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why all the cool downs with each action. This just makes the game longer for no reason while I just keep slowly dying in Floor 14
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the only viable strategy i can see at this time is to have one warrior with max armor and the rest max damage. if the mob can out damage max armor then multiple mobs will kill you anyway. after a few levels you will out armor the damage they do. therefore the only stats you have to worry about are armor, xp, and damage, in that order.
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Another issue with auto buy with the new update on going on untill you die. It now buys massively on first one and rest are lacking behind. You could it increase all evenly. Also I mentioned this before, you should make a setting to turn off auto buyers that you dont want to have on.
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If you want to focus on getting prestige, Just do all ranger and the first guy warrior.
No need for cleric because it will only help you at most 1 level.
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whats is best strategy for 4 heroes? in front: clerick (HP, Healing), clerick (little damage, healing) and two ranger all to damage,
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@ISAB ARMY: it may sometime look like that, but I've noticed that the number of enemies on any given floor is random during each attempt: as the hp/attack of the enemies varies based on how many of them there are (a single enemy has a larger hp pool and hits harder, multiple enemies have less hp but attack several times a turn), the difficult of each floor can sometime vary wildly. However, the floors don't get "harder" the more you die.
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Really enjoying this! Was looking for something like Progress Quest that actually required a bit of user input; coming really close to scratching that itch!
Small bit of feedback: Not a fan of how "Progress to Prestige layer X: %" takes the place of "Progress to Prestige Point X: %." Once that happened, I can no longer tell how long I should let each run go before doing a prestige. Can these notifications coexist in different locations? Peace & love!
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The healing logic is seriously bugged. I have on multiple occasions seen clerics completely ignore a severely wounded tank, attacking instead of healing, with the obvious result that the tank dies in the next round when it would easily have survived if it had been healed. In one instance, this happened at the start of a new level, with a tank that was severely wounded from the previous level. This could not be simpler: If the first member of the party is seriously injured, HEAL IT instead of attacking. Nothing else makes sense.
When you don't have too much non-healers, the healers stop healing when they feel they wouldn't make it anyway. This is mainly to prevent getting stuck on floors for too long. Once you get more non-healers, they'll figure the other will keep the speed going and healing is the way to go
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New AutoBuyers logic is very strange... 19-13-12-11-11 of stats upgrade levels. I think, levels must be same. And we still want on/off for autobuyers! :)
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I think once you add more to the game give us some stats. Like time spent in the current prestige and other little things, monsters killed etc.
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Really like the game so far. I would love to see more variation in the classes and a few more stats maybe. Maybe have Warriors have a cleave attack that has a few round cool down and splits damage on front or top/bottom row, Ranger's could have Crit chance or a double shot( on a cooldown), maybe even a mage class (add magic stat) could specialize into elements for there skills, fire burn aoe, ice freeze enemys for a round , lightning, shock attack hits random enemy(s), there's a lot of potential to add things here. looking forward to your progress
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Doing prestige level 2 should really not reset level 1 every single time... Maybe have more points in level 1, make level 2 a little harder... And have a ONE TIME unlock cost...
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attack AI should prioritize full HP enemies if the character can one-shot kill them. In a 2 person party the paladin/tank does minor damage then the ranger overkills.
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The heroes jumping around every time my tank falls below 10000 HP and then jumping back once he gets healed above that value is annoying. Making their position a bit more constant would be better.
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make a save button , to save our progress to kongregate , i forgot and started with incognito mode and know i will lose all my progress if i close the tab.