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The ability to change the AI of heroes would be great. For example, I might want my clerics to heal themselves every turn regardless of how much HP they are missing.
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my ranger finished a floor after my warrior died, and my dead warrior attacked on the next floor - just a cosmetic error, as my ranger died VERY quickly after :P
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Please add an option to heal instead of attacking. I have a paladin in the front who should be healing instead of dealing minimal damage so my ranger gets more attacks.
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There is a prestige level 2 as well so concerning all that say it's too slow and they are too weak you will get stronger quite soon. Just only invest in this way: exp > dmg > health and the rest does not matter. the first hero only health and everything else with only dmg. you get another hero at floor 20 and can get 1 her from each prestige level (this is as far as I have reached)
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Agree with KidA1515 about Floor 14 being a hard wall. The scaling of enemies is ridiculously high. I'm afraid that I would need level 100+ just to beat it, and if the scaling continues, I'd need level 300+ to beat level 15. That's just too much. Dev, what is your estimate on how quickly we should be able to reach level 100 and prestige?
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Are there set points where we get new heroes? if so, does anyone know when i will get the 3rd one? ^^"
Love the game so far! Keep on the great work! ;)
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Needs much, much faster progress. Floor 14 is a hard wall, and grinding from 60 to 100 with no more skill points or heroes, and very small progress from level to level, looks pretty miserable.
Todays update should improve on this! Leveling is faster, and floors scale a bit slower. Allowing you to get to another unlock on prestige as well as getting to prestige quite a bit faster
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So far I like the game a lot. I thought speed might be an issue but getting my second hero sped things up a lot. I can't wait to see more updates.
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gather 2 millions of gold and 50 treasures (2.73M / 2 M) and (65/50).
is there something amiss here? or was this the last story item so far?
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If I have a healer and the dps, I should be able to make the healer heal the dps instead of trying to attack for some reason.
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Maybe I haven't unlocked everything, but I am a few prestiges in. Looks like there is more room for Heroes, which would be fun. And it's been mentioned, but after you get your 7 points to assign the first time through, there isn't really much going on until you prestige, and then once you've done that and get your 3rd hero, it's just grinding for more prestiges. I like idle games, but there really isn't much to do. I like what you've done so far, and would love to see more please. Thanks!
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I unlocked the feature to respawn at floor 10. But I respawned 5 times now - still at floor 1. I also reloaded game. Seems its broken.
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The healing and armor in Prestige should be from 1x>2x, 1x>10x.
Double armor and healing isn't enough. 10 times higher would be at least smth and it's not anymore endless useless
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Bad description for perk! "Respawn on (floor-10)" seems like you will respawn on 10th floor. But it spawns you 10 floors less!! Description should say something like "Respawn on (floor MINUS 10)".
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I'd like to choose which hero attacks first. One hero can one-shot, but the weaker hero always attacks first which means enemies still require two shots to kill.
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There's no sense in armor and healing, because they are diminished values from the beginning and it's all about facetank with all points in health. Because i get full health after every level up!
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I can definitely appreciate a developer that seems genuinely interested in listening to suggestions and improving upon a game that already has solid foundations.
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Healing AI feels bad. It doesn't heal the hero tanking the enemy. Even if healing it would make it so the enemies would not have enough dps to damage the tanking hero after a few rounds.
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Hi everyone! I've just released another update. It should take care of some of your critisism and speed up the game a bit! See the release notes for more details.
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Easy way to fix healing issues, create a critical health where if a hero can at least max out the possible damage that hero(receiving heal) would take they attempt to heal.
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Armor doesnt makes sense because it gets overnumbered very fast and healing looks buged because the healer just heal himself and makes the job cleric very useless. but its a good start. i want more
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why are there no more points to spend than 2 ?? ... super boring the gap to lvl 100 is way too big for the first prestige just to see some basic mechanics of an idle game, thats just the truth... and make combat faster, please :/
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Found that healing and armor are useless on a 2 man team. I can make it farther with a pure health tank and pure damage. That would change on a 3 man team, but you don't get enough stat points to make either one of those stats useful on a two hero. Been running the game for 2 hours and can't make it past floor 13.
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Here's a little hint if you feel like the game is slowing down: Ignore Armor and Healing and focus on Damage and Health only. Round will be much faster and you'll level up faster, which gets you to your first prestige.
Armor and Healing have been significantly improved in todays update. To a degree where they should be much more viable in progressing (higher levels give incrementally more experience as well). I hope this balances the stats better!
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+1 for some priority or threshold options. Healing classes require a lot of babysitting since something like 70 heal vs 3x23dmg after armor will just slowly loop healing 1dmg each time
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3.5 If all members of the party have healing and the sum of their total healing equals the enemies sum of attack minus the front hero armor times enemies,then the front hero should attack instead of healing.
Sorry, if this sounds commanding but I tried to formulate all these mechanics as "If...then..." sentences so it's easier to translate them into code.
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A few suggestions for the AI:
1. If the healer is the last remaining member of the party and their healing ability equals the sum of the enemies attack power minus armor times enemies, then make that they don't heal to avoid loops.
2. If the current target enemy can be killed by the healer in one hit without risking that the current front hero gets killed, than make them attack instead of healing.
3. For the current healing AI, the healer stops healing as soon as their healing ability is smaller than the enemies attack sum minus front hero armor times enemies. However, if the healer is not the only party member, then they should only stop healing if the sum of all the healers ability that can still act in this round and the remaining HP of the front hero are smaller than the attack sum of the enemies minus the front hero armor times enemies. Or, in other words, if healing the front hero wouldn't give them a chance to attack again.