Tower vs Slime
โดย malsunrion
Tower vs Slime
แท็กสำหรับ Tower vs Slime
รายละเอียด
Tower vs Slime is an idle game which is mouse "friendly". Upgrade the towers to eliminate the slimes. Collect all the slime cards to reveal them!!
วิธีเล่น
Unlock and upgrade the towers to increase might. Increase your might to encounter more variety slimes. kill the slimes to obtain gold, mana, and card.
อัปเดตจากผู้พัฒนา
Good news!! You now can earn more gold from beginner slimes!*
-Game Balancing improvement (earning gold, enemy, enemy spawn, etc)
-Added new achievements
ความคิดเห็น
bloody941
Dec. 21, 2014
How is mana actually gained? What is each upgrade actually worth? Why when i hover over my towers does it only show the skill, until i use it (why cant i see how strong my tower is without using the skill first)? I feel like this game has lots of small holes in it that should be simple to fix.
OvermanXAN
Dec. 18, 2014
Also, it would help if the towers actually aimed at the slimes rather than just firing at random. Getting to 1000 gold is incredibly slow, unless I'm missing something obvious, which I wouldn't put past me
We've updated the game, included targeting system and earning gold is easier now. Try check it out! Happy idle-ing =)
yorgin
Dec. 29, 2014
The game is so annoying. Towers shoot almost randomly. Gold is earned very slowly. Sometimes slimes escape after 4-5 seconds making them impossible not only to kill, but to take 25% hp. "Active" button should be still, not blinking like mad. Towers do maybe a bit to little dmg. Projectiles of towers are ridiculously slow. Abilities are worth in non-idle mode while this game is idle. Would be good if they were able to activate automatially say once per 1min/2min or whatever reasonable time. Achievements makes you earn money faster than slimes themselves. Money earned with collections should be given more occasionaly, not every 5min. I might overestimated something. To contrary I like the idea of the game as well as "collection" feature.
This is an idle game, so you have to be more patient and let the game play by itself. Player should idle the game for several hours to know better of the game mechanics. Because mostly idle games need click to boost the game, it cause a lot of players using "auto click". Therefore we design this game to avoid that trick, but still let the player to activate the skill manually.
agrodon
Dec. 18, 2014
Listen, game, I don't have mana! Stop flashing 'Activate'!
Thank you for the feedback. We've set the activate off when mana is not enough.
OvermanXAN
Dec. 18, 2014
There should be some benefit to getting the cards, even if it's just like +.2 damage or something...