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Vortex I.S.

Vortex I.S.

โดย mkempf

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Vortex I.S.

คะแนน:
3.2
เปิดตัว: April 04, 2013
อัปเดตล่าสุด: April 04, 2013
ผู้พัฒนา: mkempf

แท็กสำหรับ Vortex I.S.

รายละเอียด

*Vortex I.S.* - a new and thrilling sci-fi space racing online multiplayer browsergame based on unity3d.

Various space hover racers, multiple weapons, different colors, dozens of equipments like mines, bombs, slowdown fields and loads of tracks.

*Game features*

* Multiplayer races with up to 4 simultaneous players
* Two different race modes - Speed and Demolition
* 6 vehicles in 3 different classes - Light, Medium and Heavy
* 6 different weapons in 3 different classes - MG, Laser and Plasma
* 9 different colors
* 6 different equipment - Petrol Bomb, Mine Field, Slowdown Sphere, etc.
* 2 Planets with 4 Tracks each
* Experience Points and level up your racer up to level 50
* Earn skill points and invest into 5 different talents customizing your racer
* Earn credits and buy yourself new ships and new equipment
* Fullscreen mode
* Graphics quality toggle
* Mute/Unmute Audio

Game is currently in beta status, more features planned:
* more vehicles
* additional weapons
* loads of equipment
* more planets and tracks

Leaving us a message for game feedback, feature requests and bug reports is highly appreciated!

If you use the bug report, please tell us about your email adress to ask some questions.

Thank you very much and have fun with Vortex I.S.

วิธีเล่น

*Ingame Controls*
* Return - reset vehicle
* P - in-race menu

*Ground Controls*
* Arrows - steer, accelerate and brake
* Space - fire weapon
* Q - activate booster
* E - trigger equipment
* A/D - toggle energy distribution priority
* W/S - increase and decrease hover level

*Air Controls*
* A/D - roll left/right
* W/S - node down/up

*Tips & Hints*
* Toggle your energy distribution level with A and D to prioritize weapon, booster or shield recharge rate
* Increase or decrease your hover level with W and S to low, medium or high. Level of hover alters maximum speed, handling and the risk of crushing into the ground

See description for additional information.

ความคิดเห็น

0/1000
sfporter avatar

sfporter

Apr. 02, 2013

5
0

This is really well done! There's upgrades for both driver and vehicle/weapons, and the vehicles are have quite a bit of detail. I had some issues with the driving controls being a wonky, and I felt that they weren't exactly intuitive. Yet, perhaps that's is another aspect that allows for experience to shine through with a player. I didn't run into any errors, or bugs in the 20mins i played. For a unity game i think this is a pretty big win, because the unity player itself is still in it infancy. Hell, this is maybe the second unity game I've seen with a actual menu. Keep up the good work.
:D

rut_1 avatar

rut_1

Apr. 04, 2013

5
0

very pretty design. But overall, the ship just doesn't control well. I tried really hard to steer around the tracks, and i just kept falling off. :( Also, i am not sure if this is multiplayer, like how do I join a room? And why is there a 30 second count down? Can we just start right away? Confused.

LexxLol avatar

LexxLol

Apr. 02, 2013

4
0

Very promising, but also very hard.
I understand the hover/drift concept, but it's very hard to stay on the track.

a few suggestions:
- adjust the contrast of the track an surrounding area in the desert level.
Sometimes it's totally unclear where the track should be.
- The checkpoints could be a bit wider. It's fine that there's space between the visible track and the allowed border, but hitting the checkpoints can be a pain.
- When accidentally flying, sometimes you loose all speed, hanging helpless in midair. Booster should be working in flight mode.
- Perhaps a "stabilizer" button could behelpful? By pressing x (for example), one can trade some speed and acceleration power to reduce the drift?

NithrilDark avatar

NithrilDark

May. 14, 2013

2
0

weh last one was a mouth full. Anyway I really enjoyed the game, it had amzing model detail and textures, the latter being something that most other games lack. The only other nitpick I could not fit in the last comment is shaders and blurs, which more of just give the game some kind of "I put effort into this thing" feel. I would love to help you, this is a groundbreaking, fresh game that I want to see blossom into a wonderful flour of space racing and explosions!

NithrilDark avatar

NithrilDark

May. 14, 2013

2
0

I really enjoy the game, although it lacks a professional feel due to lack of a tutorial or a standard menu (aka main menu) although the current menu is very well thought out, it seems too much as if you had clicked start. I would suggest some sort of "Main menu" that displays the game title (Always looks professional for some reason) has a start, options, credits, etc button, and has something like planets rotating or going through race tracks. I would suggest that the music and sound effects be altered as they sound too amatuerish and degrade the game quality. Things I would suggest about the track is to spread them out a little and put in distant objects and ground in a skybox. Also the definition between the race track itself and the steep sides is too great, I would suggest a steeper gradient and some type of fence on the "ground" tracks.