Flash End-of-Life, Ruffle Integration!
This game runs on Adobe Flash. Effective Jan. 2021, Adobe began blocking its flash player's use everywhere. Kongregate is now partnering with Ruffle to make some of our Flash content playable again. Please note: If you are using Ruffle, badges will not work normally. In order to earn a badge in a Flash game, you will need to complete the badge, then submit a screenshot (showing both proof of completion and your username) as a missing badge report using the report missing achievement option. Also, please join us in the Kongregate Discord for all the latest Kongregate news!
Battle for Alandria
โดย randomBC
Battle for Alandria
แท็กสำหรับ Battle for Alandria
รายละเอียด
The epic story about the war against the necromancers who has conquered Alandria kingdom.
วิธีเล่น
The game consist of 13 missions.
Each mission consists of several tens of rounds. Each round is divided into two parts. You buy, build and upgrade your army during the first part of the game. The second part of the game is a battle, in which you can partially control your units. Your hero earns an expirience for each level and when he reaches new level he gets improvement points. These points can be used for improvement his characteristics.
ความคิดเห็น
lAMCl
Jul. 09, 2010
Units should be able to individuality get upgrade points and carry them through being upgraded.
ColinQ
Jul. 15, 2010
i really like the concept but it seems like im just setting up the units the same way for each map. no need to change strategy so it gets very repetitive
pikesman
Jul. 09, 2010
The concept of the game is great, but it gets repetitive really fast. IF you add more terrain and other factors into the game it might make it more interesting.
UrftheZombie
Jul. 09, 2010
Should have AI control like for priest to stay more behind instead of charging in or something like that.
Borodin
Jan. 04, 2011
Concept is great but some things need to be changed/added:
-ability to control units(maybe not directly, but some simple commands like "stay behind")
-change it so that spells cannot target enemy commander(it becomes too easy)
-different terrains and maybe some obstacles could be good
-better balance