Cristalis

Cristalis

โดย ricardovbarbosa
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Cristalis

คะแนน:
2.4
เปิดตัว: September 29, 2010
อัปเดตล่าสุด: September 29, 2010
ผู้พัฒนา: ricardovbarbosa

แท็กสำหรับ Cristalis

รายละเอียด

Cristalis is an action Flash game. It draws inspiration from classic side-scrollers beat'em ups or hack and slash games such as Golden Axe and Streets of Rage. It was developed as part of an academic project for an Actionscript course and was my first serious experience with programming/scripting languages.

The game is set in a realm ruled by a despot government that exploits the powers of a powerful crystal to repress its people. The player takes the role of a knight determined to change this state of affairs.

วิธีเล่น

- Arrow keys to move;

- Spacebar to Attack;

- W to jump;

- Left Shift to Sprint;

- Sprinting and combos spend energy (Green bar).

Combine Jump + Attack while Sprinting to execute an aerial assault.

Start Sprinting in one direction and press Attack to Charge the enemy.

Jump + Down arrow + attack to execute a downward attack.

- Press E to execute a final special attack once you collect all the blue crystals.

- Have fun.

อัปเดตจากผู้พัฒนา

Sep 29, 2010 12:29pm

- Fixed a problem that was causing the FPS to drop frequently.

ความคิดเห็น

0/1000
Castef avatar

Castef

Sep. 30, 2010

3
0

The combat system is nice. You should use it as a base for a better game. Add good backgrounds, different characters and make the jump attacks better.

Nick12506 avatar

Nick12506

Sep. 29, 2010

6
1

Like the music!

ricardovbarbosa avatar

ricardovbarbosa

Sep. 29, 2010

4
1

Thanks for the feedback everyone. :)

Dorcas_Aurelia avatar

Dorcas_Aurelia

Sep. 30, 2010

3
1

It would be nice if the power-up orbs stayed on the ground for more than one second before disappearing. Too often I had to knock out another enemy to get to it, but by then the orb was gone. Of course, for what little damage the special attack did to the boss, I'm thinking it doesn't really matter.

Also, the invulnerability window after getting hit is too small; at one point I tried to make my way around a pair of enemies to avoid being surrounded, and wound up being severely wounded because the invincibility didn't last longer than the time it took the enemies to get into position to attack again.

rhythmguitar avatar

rhythmguitar

Sep. 29, 2010

3
1

I like the look and love the music, but the play control is really bad. The jump key needs to be next to the movement keys or the attack key, especially if you have to combine them for moves. You also shouldn't have enemies attack from two sides if the character turns so slowly. Other than that, it was pretty cool.