Battle of Tharcona

Battle of Tharcona

โดย taffer03
รายงานบั๊ก
รายงานเกม
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Battle of Tharcona

คะแนน:
3.0
เปิดตัว: February 14, 2011
อัปเดตล่าสุด: May 05, 2011
ผู้พัฒนา: taffer03

แท็กสำหรับ Battle of Tharcona

รายละเอียด

เลือกยูนิตหลากหลายเพื่อป้องกันฐานของคุณและทำลายฐานศัตรู ตอนนี้รองรับผู้เล่นหลายคน พัฒนาใน Unity3d ให้คุณสัมผัสกราฟิก 3D และชมการต่อสู้ขนาดใหญ่ใกล้ ๆ

วิธีเล่น

*กด 'R' เพื่อรีเซ็ตตำแหน่งกล้อง* *การควบคุมกล้อง:* * W = เดินหน้า * S = ถอยหลัง * A = เดินซ้าย * D = เดินขวา *ปุ่มลัด:* ปุ่ม 1-7 ใช้สำหรับเรียกยูนิตมาตรฐาน สามารถใช้ได้แม้ไม่ได้เปิดแท็บยูนิต

อัปเดตจากผู้พัฒนา

Feb 7, 2011 5:06am

1.0.6

Multiplayer

  • Multiplayer has been added
  • Currently only jungle basin map is available
  • Password field is reported as not working + slight desync (hp wise)
  • Multiplayer runs at fast forward speed (will add option to change if this is to fast)

Units

  • New Unit: King
  • New Unit: Blacksmith
  • New Unit: Mounted Knight
  • New Units: Musketeer

General

  • Bridge guards now upgrade to mounted knight.
  • Wall defence can now be upgraded to musketeer
  • wall defence beyond peasants cost 15% more
  • Units now have sticky targetting (stops units from changing target, spazzing)
  • New game icon
  • New tutorial (clearer, shorter, better)
  • Dice now longer fly around unless a unit touches them
  • If a unit enters the lava, it will die

Balance

  • Mercenary: Health increased by 10
  • Archer: DPS increased by 1
  • Footman: DPS decreased by 1
  • Knight: DPS increased by 3, block reduced by 10%
  • Executor: DPS decreased by 2, HP increased by 25
  • Crossbowman: DPS increased by 3
  • Captain: Health reduced by 1150, damage increased by 15, replaced charge with bounty, cost reduced by 1.5k
  • Scientist: Health reduced by 100, DPS increased by 9, cost recuded 1.5k

*full list of updates available here.

ความคิดเห็น

0/1000
Drakenfeld avatar

Drakenfeld

Feb. 17, 2011

12
0

I can't understand why some of you find this game so hard i have played about 3 rounds got the hang of it and find it far to easy >.< please add an difficulty setting, I have afew ideas that would make the game better after they destroy the gate you should be able to go into the castle and destroy the castle aswell and have an hero inside the castle to defend and to make it more challanging with an upgrades to make you castle hero stronger. If you guys like the idea + it :-)

Jimiboy avatar

Jimiboy

Feb. 14, 2011

11
0

its a good idea, but havent got so far yet xD

taffer03 avatar

taffer03

Feb. 14, 2011

9
0

Hey, thanks for the comments sorry for the game breaking bugs was up at 3.30am (aest) time trying to get it finished as I was not sure I would make it home to complete it before the contest finished.

The money bug was originally a small tax (5%) that would come around every 90 seconds to entice spending but must of did the simple formula wrong in my sleep deprived state :). I have removed that all together, also I made the computer easier and he will no longer get 'free' defence. The bridge bug where it only spawns 1 unit while i can reproduce it, I am yet to find the main cause. @steve - there is a internal spawn time to stop spamming units, is it possible that's the reason the unit was not created? The first time the units engage in battle they strike without animating, so when a large group of units simultaneously attack a unit, it will die without an attack animation being played (still need to fix this).

taffer03 avatar

taffer03

Feb. 18, 2011

6
0

Not sure if I completely understand the situation but the computer does not get any extra income. There are 2 types of income: natural income (income per second that increases every 90 seconds. The bridge doubles this income) and income per kill (120% of unit cost, 60% for bridge guard). If at the start of the game u sent 2 peasants that took control of the bridge and died at his gates, he would receive 240 gold. So if you play an offensive early game the computer will eventually kill your units and send an even larger army back. The computer starts with a single wall-defender because he spends half his starting money (200) purchasing it.

taffer03 avatar

taffer03

Feb. 18, 2011

6
0

All of the original bugs have been fixed I believe (check the updates for latest news), I have also added a new spawning system to encourage people to be a bit more active in offense rather then sitting in defence waiting for the money to pile up. @drakenfeld - On the first day the game was near impossible due to a few bugs. I am currently working on setting up a difficulty rating. The idea of having a castle hero sounds reasonable and will be looked into once the units both offense and defence feel balanced. I appreciate the suggestions and everyone who has played the game :).