Feesh.

Feesh.

โดย Teejay5
รายงานบั๊ก
รายงานเกม
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Feesh.

คะแนน:
3.3
เปิดตัว: February 21, 2013
อัปเดตล่าสุด: March 21, 2013
ผู้พัฒนา: Teejay5

แท็กสำหรับ Feesh.

รายละเอียด

สวมหมวกนักชีวเทคโนโลยี แล้วช่วยสังเกตพฤติกรรมของจุลินทรีย์ตัวจิ๋วที่เลียนแบบปลา ดูวิวัฒนาการตามธรรมชาติขณะที่เหล่าไมโครบต่อสู้เพื่อความอยู่รอด

วิธีเล่น

ไม่ต้องใช้คีย์บอร์ด! ใช้เมาส์เคลื่อนที่ ง่ายจนแมวก็เล่นได้ แต่ระวังแมวจะงับจอเพราะมีปลา! กินปลาเล็กเพื่อโตขึ้น! หลบปลาใหญ่! สัมผัสปลาตัวเมียเพื่อสร้างลูกน้อง! หลบตัวแดงกับตัวฟ้าด้วย! (จะรู้เองว่าแต่ละตัวทำอะไร) ได้ชีวิตเพิ่มทุกๆ 35,000 คะแนน! กด Escape เพื่อหยุดเกม มีโบนัสหากจับมุกในเกมได้

ความคิดเห็น

0/1000
uberpenguin avatar

uberpenguin

Feb. 23, 2013

14
0

Ok, final comment; my issue with the huge enemies is that they don't start small, they simply appear already incredibly large then grow from there. For ex, last time I was going about my business when suddenly a massive multicolor attractor thing appeared. It was literally the size of the whole play area. There was nothing I could do to avoid it; it just sat there taking up the whole area, growing and killing me every time I respawned. I had no chance to outcompete it b/c it started that big. There has to be some solution; I realize that only having tiny feesh means you'd never lose, but at the same time it's really a turn off when you know that any moment, regardless of lives, you could lose solely based on luck. Maybe we're like a red feesh? When an enemy eats us they get much smaller? Also it would be nice if we could eat the dark blue feesh, as all our opponents can.

Teejay5
Teejay5 นักพัฒนา

Thanks for your comments, you bring up good points and suggestions for balance/tweaking. And also, congratulations, you just wrote me the most criticism I've ever received, me being new and all, haha. Did the massive "attractor thing" spawn huge or did it just move onscreen? Maybe I'm just not understanding what you're saying, but all feesh except for the blackish ones spawn at the same size. And thanks a bunch for the red feesh suggestion, I think I'll follow through with that idea. And quite a few people have complained about those darned dark blue feesh, so I'll get on that. I think I'll also put a size cap on enemies so they can't literally take up the whole playspace.

lexuslove avatar

lexuslove

Feb. 24, 2013

8
0

Needs to have upgrades for your feesh as you grow

jsk1000 avatar

jsk1000

Feb. 23, 2013

8
0

This is a very nice game, but when a giant feesh covers the entire screen it is impossible to do anything. This needs to be fixed, but other than that I have no other complaints. Looking forward to seeing what you do next. (Also, nice spongebob reference)

frotentoaster avatar

frotentoaster

Feb. 24, 2013

5
0

Great game! Controls are smooth and responsive and the graphics are great.

There are a couple of things that would improve the experience though - One, as you grow, the camera should zoom out more, it could even start zoomed out more really. Two, there should be bonus Feesh to balance the negative ones (such as a 'vacuum' bonus where all the Feesh smaller than me get drawn toward me... or a piranha bonus where I could eat one giant Feesh....things like that)

If you create more modes, how about a mode where we can choose our own upgrades/evolution?

Thanks for the game!

Teejay5
Teejay5 นักพัฒนา

Thanks for your comment! A piranha bonus sounds great, I'll credit you for that suggestion :D I'll make some more positive Feesh to counterbalance the enemies, and let your feesh get some sort of upgrades (maybe every time you 'evolve', your Feesh changes type.) So check back here momentarily and I'll have more player suggestions implemented. Thanks!

slycat2 avatar

slycat2

Feb. 22, 2013

12
1

? thereis a feesh as big as the screen that kills me instantly over and over!

Teejay5
Teejay5 นักพัฒนา

Feesh applies the theory of natural selection, and much like life, it is completely unfair. Natural selection does not wait around for the slow! Just kidding, thanks for your comment, it will help me re-balance the game. Hopefully you won't rage quit by the time I update it :)