Random move

Random move

โดย vd2b
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Random move

คะแนน:
2.2
เปิดตัว: January 30, 2015
อัปเดตล่าสุด: February 16, 2015
ผู้พัฒนา: vd2b

แท็กสำหรับ Random move

รายละเอียด

In this game you enter in the beginng of fireball invasion. Your main goal is to find a way to evacuate. Study your random movement patterns, avoid fireballs and complete missions in this little puzzle-style turn based adventure game.

Your current mission (if any) is shown above the board.

P.S. Current version is v1.3. Changelog: add 'Z' control key which selects your position from your current movement hints for the cost of 3 turns from your turn limit.

วิธีเล่น

*In short:* Read your mission above the board. Mouse click will move you one step towards click position. Basic keyboard controls are 'W' to move forward and 'A'/'D' to rotate. If you don't like jumpiness of your movement press '2' to use simple mode. Press F1 to show all movement patterns and other useful info. Also don't miss messages - press 'M' or click on the text below the board to show them.

*Details:*

*Story*: There are 3 missions and bonus time.

*Your character position:* Darker arrow is where you are. Other arrows show currently selected movement pattern.

*First movement scheme:* Use 'W' to move forward, use 'A' and 'D' to rotate, occasionally use 'SX' to jump backwards.

*Second movement scheme:* Use 'S' to switch between patterns and 'X' to execute selected.

*Third movement scheme:* Use 'S' to switch between patterns and 'Z' to switch main arrow.

*Other controls*: Use R to restart and E to evacuate from bonus mission.

*Border warp*: after 2nd mission you get an ability to move through board border on the opposite side. Fireballs and bicolored runners also have this ability.

*Fireballs*: Fireball tries to burn you and move towards.you. If you are catched by fireball, it's game over.

*Bonus runners:* After third mission you can continue and collect bonus runners for bonus time and high scores.

อัปเดตจากผู้พัฒนา

Feb 14, 2015 3:39am

v1.1.alpha adds help chart (F1), movement modes (1,2,3) and introduces instant collection. If your movement pattern can collect anything then collection will happen automatically and without spending your turns.
v1.2.alpha enables mouse movement. Use click to move and shift+click to preview movement pattern.

ความคิดเห็น

0/1000
AmberGolen avatar

AmberGolen

Sep. 13, 2016

1
0

you are about as random a move as a blind man walking during an earthquake

vd2b avatar

vd2b

Feb. 03, 2015

1
1

I am regularly updating this game, and now I am planning to rewrite random movement system. I want to replace current action-based randomness with each 4th turn switched external one. This will more suit original idea from general relativity of regular error-producing measurements (don't bother if you have no idea what it is, gameplay will still be based on arrows positions). Also it should work more puzzle-like. Anyone is going to hate it and wants option 'switch back to old system'?

vd2b
vd2b นักพัฒนา

This previous comment was totally wrong. Now I rewritten controls again, almost to what it was originally, but with improvements. The game is called random move, not split move, so splitting concept will not be used anymore. Also splitting turned out to be too complex to properly combine it with nonessential randomness.