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Jul. 16, 2012
Click new game and it freezes. using windows 7 and chrome.
Jul. 12, 2012
Play button does not work for me...
Jun. 20, 2012
Level 7 wont load for me either.
Mar. 25, 2012
I really liked the game. The only improvement I could think of is that many of the things I want to collect look almost like all of the things I'm trying to avoid. Any chance you could change the color of the bullets or change gold coins to something else?
Mar. 13, 2012
Why does my hit % drop with every level I gain?
Geliştiriciden Yanıt
It's showing the chance to hit a monster who is the same level as you.
What's the point?
better then anything you can do, if you dont F***ing like it p**s of
I will never understand why people upload supposed "Betas" that are completely non functional games. That's what friends are for, not a finished quality game site. How many youtube videos do you see that are just the storyboarding? How many blogs do you read that are just a rough outline of an idea? Why would this creative medium require any less effort?
Feb. 26, 2012
2 turrets vs 1 zombie, zombie wins. Pretty sad considering the cost of turrets.
Yeah, I noticed that turrets aren't very cost effective at the moment compared to fences. I'm going to be adjusting them to take up less space (keeping the same range) and cost less to build. Thanks for commenting on it though, I'm trying to get the balancing right for the full version.
Feb. 23, 2012
How does a no file game get more than 1.00 on the votes?
Feb. 08, 2012
Gets pretty repetitive really fast. Need to add some depth to the strategy.
Jan. 01, 2012
If you use the space bar instead of the mouse, it selects your speed immediately after the reflex test starts next round giving you minimum speed.
Nov. 06, 2011
Why would I send a soldier into a trench in direct line of fire. Then give him armor to not die. Then give him a gun to actually be of use. Reinforcements are half dead by the time they are equipped. I then have almost no time to individually give them all medicine before they die, and I repeat the process. More annoying than fun.
Oct. 13, 2011
Both neutral and enemy bases are red. It makes it a lot easier and more enjoyable for the player to be able to quickly distinguish one from another without having to scan for numbers changing on each hub.
Oct. 12, 2011
Gunmen stopped shooting bullets after first target died. Still did the motions, but no actual attack. Just one of the many, many bugs.
Oct. 09, 2011
Decent graphics but unoriginal (read: overdone and simplistic) gameplay. 2/5 Controls that require 3 hands. -1 (tab/wasd, enter, mouse or tab, enter/arrows, mouse.) I might have been able to play past the third level to see if it got more exciting if I didn't see the controls just becoming obnoxious.
Sep. 28, 2011
Having to backtrack over long distances of nothing to get back to a mine to retrieve something I couldn't get for lack of a particular tool isn't challenging. It's just annoying, inconvenient, and boring.
Sep. 19, 2011
Didn't realize it was a grow game at first. Thought it was a weed game by the title.
Sep. 17, 2011
Poor viral marketing. My only experience with this brand is now a non working game.
Sep. 01, 2011
Why would I put something on the menu, buy the stock for it, hire someone to make it, and then tell them not to make it when someone wants to buy it?
Aug. 15, 2011
Can field a vast army, but the fact that I can only command one attack per turn vs several enemies that are ganging up on me means I loose ground regardless.
You can handle it easily. 1) Leave a garrison in each province you suspect to be attacked. Or leave there your army (which can at the same time attack another territory). 2) Try to have not more than one enemy at a time. 3) Control enemy plans by your ninja.
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