Daxolissian System: Cat's Eye

Daxolissian System: Cat's Eye

yapan 3p0ch
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Daxolissian System: Cat's Eye

Puan:
2.3
Yayınlanma tarihi: March 08, 2020
Son güncelleme: March 08, 2020
Geliştirici: 3p0ch

Daxolissian System: Cat's Eye için Etiketler

Açıklama

Fast-paced tactical RTS that’s brutally challenging if you turn the cheats off.

Remember: “The definition of insanity is continuously doing the same thing over and over again and expecting different results.”
And you can try other levels and come back to the one you’re stuck on later; they’re all unlocked from the outset.

Nasıl Oynanır

Movement: WASD or arrows

Spawning: Numbers 1-6 (numpad or main keyboard)

Zoom: E R or 7 9 (numpad)

Pause: P (R to restart in pause screen or GameOver screen)

Camera mode: C (also re-centers if you’re already in camera mode)

Unpause / exit camera mode: U or Enter/Return

Recommended: WASD & numpad, unless you have an AZERTY keyboard then use arrows & main keyboard numbers & E/R

Tip: At the end of a level when you go back to the level select screen you can just hit enter right away to go to the next level (use the checkbox to skip the tutorial levels if you’re a real man). And you can use movement keys to navigate the menu, so there’s not much need for the mouse after the game starts.

Yorumlar

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GeoGZ avatar

GeoGZ

Mar. 09, 2020

0
0

I really don't know what to think of this. On one hand, it mostly consists of memorizing the correct set of spawns every level (essentially mimicking the developer), on one hand it's actually pretty fun. I'd give this a 4/5 if it weren't for the fact that not using cheats is rage-inducing.

3p0ch
3p0ch Geliştirici

I think of it primarily as a puzzle game to figure out how you need to spawn the ships, and secondarily a skill game to actually execute deployment instead of just placing them and pressing Go. In most puzzle games there's one or a small number of solutions and figuring out one that works is an expected aspect of the game. But if this approach of going for a puzzle/action hybrid didn't end up as appealing as a pure puzzle game or turned out too rage-y then that's a fair critique. Thanks for the feedback, and gratz on finishing!