Eternal Fighter
yapan Barbasu
Eternal Fighter
Eternal Fighter için Etiketler
Açıklama
Kill enemies, purchase upgrades, unlock weapons and try yourself in various game modes
Nasıl Oynanır
W/S/A/D - Move
LMB - Fire
Tab - Map
1/2/3 - Boosts
Space - Use/Activate
Geliştirici Güncellemeleri
-New Trial of Air
-Sokoban is stil in game but as a separate trial
-Boosts can no longer be used in Trials
Yorumlar
kalel01260
Sep. 07, 2019
You definitely shouldn't have to play each trial more than once to get the associated weapon. It's just pointless grinding at that point.
You do have a point, thank you.
tfunny1
Sep. 09, 2019
The achievements need re-working to make them less mundane. A good achievement system usually does require grinding to get good enough to accomplish them but involves accomplishing increasingly difficult tasks - not repeating tedius ones. For example - Defense waves and arena time make sense as they are more difficult the higher you go. Campaign boss kills, boss wave kills, and trials accomplished doesn't make sense as the primary challenge is accomplishing them each once (or doing the full run of boss kills in boss rush). Every achievement beyond that is just tedius repetition and detracts from what is otherwise a great game. Maybe replace boss rush with kills under x seconds - or replacing tedius acheivements with ones for completing defense in hard mode. Also, the ruby wheel needs a speed up or spin x10 or something. Keep up the good work!
Thank you for the feedback, all added to my notes :)
Beorma
Sep. 07, 2019
Anyone got a walkthrough for the trial of air? i hit the 4th one and can't find a solution
Noly
Sep. 06, 2019
Trial of Air, the second, is named level 1 and it is not completable - placing all stones right is now bugged - you don't continue.
Will be fixed in the next patch.
fredthebadger
Sep. 08, 2019
The final Trial achievement is just really not at all worth it. Why on earth would I ever run 24 trials? Two of them are one-and-done, and the other three literally can't take more than three runs each to get the weapon. That's 11 runs. a 12th is fine for an achievement, but then an entire second set of 12?
Good point, thanks.