Viaduct Designer

Viaduct Designer

yapan Boison
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Viaduct Designer

Puan:
3.2
Yayınlanma tarihi: August 22, 2012
Son güncelleme: August 22, 2012
Geliştirici: Boison

Viaduct Designer için Etiketler

Açıklama

Steampunk tarzında benzersiz bir aksiyon bulmaca oyunu. Köprü tasarla, yükü teslim et.

Nasıl Oynanır

Hız değiştirmek için yön tuşları. Tasarım moduna girmek ve hayvanları uzaklaştırmak için Space. Korna için B. Bölümü yeniden başlatmak için R.

FAQ

Viaduct Designer nedir?

Viaduct Designer, Boison tarafından geliştirilen ve oyuncuların trenlerin güvenli şekilde geçebilmesi için köprüler tasarlayıp inşa ettiği fizik tabanlı bir bulmaca ve inşaat oyunudur.

Viaduct Designer nasıl oynanır?

Viaduct Designer'da, çeşitli inşaat malzemeleriyle köprüler inşa eder ve üzerinden geçen trenin ağırlığını taşıyıp taşımadığını test edersiniz.

Viaduct Designer'daki ana amaç nedir?

Viaduct Designer'daki ana amaç, her seviyede trenlerin farklı arazi türlerinden geçmesini sağlayacak yapısal olarak sağlam köprüler inşa etmektir.

Viaduct Designer'da ilerleme veya yükseltmeler var mı?

Viaduct Designer, artan zorluk ve çeşitli çevresel engeller sunan çoklu seviyelere sahiptir ancak geleneksel bir yükseltme veya derinlemesine bir ilerleme sistemi içermez.

Viaduct Designer hangi platformda oynanabilir?

Viaduct Designer, Kongregate'in web sitesinde oynanabilen tarayıcı tabanlı bir oyundur.

Yorumlar

0/1000
LexMortis avatar

LexMortis

Aug. 22, 2012

58
3

Very nice puzzle game, but I dislike the time element. I would prefer to just build/test bridges, instead of doing it fast or kick away animals.

MutantBear avatar

MutantBear

Aug. 22, 2012

35
2

The bridge-building mechanic is fun, but the physics are badly flawed, and considering that it's the meat of the game it's baffling that there's so much faffing about surrounding it. Why do I have to drive the train and clear animals from the line? What does that add to the game, besides making it take a bit longer? I'm here to build bridges. Work on the bridge building mechanics, ditch the fluff, and you'd have a proper time-eater; this, alas, is too poorly-considered to rate terribly highly, which is a real shame.

Krakenen avatar

Krakenen

Aug. 22, 2012

34
3

This game has potential, but it is cut from it's glory by bad physics and confusion on the part of the dev. The game includes elements that are meant to create a challenge but fall short. Animals do nothing but delay time by ~4 sec. The clock was useless cuz restarting the level restarts the clock. There’s bridge physics, but properly built bridges are far more likely to implode than carry a train across. Cargo has physics, but cuz no levels have angled tracks in construction, it has no purpose other than causing the player to fail a level through no fault of their own. The grid in bridge creation is too big to create design diversity. There's so much more that could have been done: multiple bridges/trains per level, angled tracks, cargo achieving specific goals, hills/valleys, different kinds of girders/tracks, track switches to deliver X cargo, but not Y cargo. @Boison: Please completely reconsider both every single mechanic in this game and the direction you want to go.

gilisepic avatar

gilisepic

Aug. 22, 2012

38
5

this game does not understand the physics of bridges; a properly built suspension bridge collapses under its own weight while a bridge that relies only on beam strength survives the weight of a train, I think that the dev forgot to code in that stress is divided by relief points

lambassadeur avatar

lambassadeur

Aug. 22, 2012

24
3

Why do I have to drive to the bridge everytime I restart the level? Pretty annoying, if you ask me. Despite of that, a nice little game with potential for more.