Swords And Claws

Swords And Claws

yapan ColonelLazuli
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Swords And Claws

Puan:
2.4
Yayınlanma tarihi: August 05, 2019
Son güncelleme: August 05, 2019
Geliştirici: ColonelLazuli

Swords And Claws için Etiketler

Açıklama

This is a game developed under a nudist/naturist perspective [Nudity is here depicted as something completly normal and is explicitly presente througout the entire game.], set in a fantasy world inhabited by anthropomorphic animals.
A Young cat named Nicholas, retuning home from his morning training, finds out that his family and friends got kidnapped, and now he must face lots of challenges and enemies with the help of new allies to get them back!

Nasıl Oynanır

Move: A and D
Jump: W
Attack: J / Numpad 4 / Mouse Left Button
Swap Character: L/ Numpad 6 / Mouse Right Button
Defend: L / Numpad 5 / Mouse Middle Button
Camera Size: Up and Down Arrows

Yorumlar

0/1000
casimodo avatar

casimodo

Aug. 07, 2019

3
0

you can kill enemies with the first character without them reaching you, if you just spam attack a bit away from them. Is that supposed to happen? Also, the controls don't seem perfectly smooth, for example, when you want to jump, and can not make it to the upper level (maybe this is intended for a small extra challenge?). The time between death and replay could be shorted. Last but not least, I think it's an overall nicely put platformer, with a story and different objectives per level. And I hope it gets past the filter, since it is naturalising the human anatomy in a non exploiting way.

ColonelLazuli
ColonelLazuli Geliştirici

Yes, that was the idea. The first character is the best for combat because he causes a good aount of damage and has a long attack range. But it gets more difficult to do against some groups later on the game.

kitty_tc_69 avatar

kitty_tc_69

Aug. 12, 2019

1
0

Enemies can multi-spawn, making it impossible to proceed. Jumping needs to be better as well, it's all to easy to fall short and it gets frustrating. You have a good start here though, you just need to polish it more.

ColonelLazuli
ColonelLazuli Geliştirici

In fact they don’t. But if you die, all the enemies you defeated since the last checkpoint will resurrect, and them and the others will return to their original position. I’ve made some tests and sometimes it really looks like they are multiplying... About the jumping... yeah... anything physics-related in Unity is a bit tricky. Once I am just beginning in this whole game-developing thing I didn’t managed to make something that good. Perhaps I be able to give more polishing to any future project, if I decide to do a new one...

NathanMouse avatar

NathanMouse

Aug. 21, 2019

1
0

I was liking the naked furry game but the unresponsive attack/defense controsl and not being able to easily tell which pits are progress and which are instant death did me in. Also, hit detection on spikes is TERRIBLE.

ColonelLazuli
ColonelLazuli Geliştirici

Yeah... the combat is a bit tricky... Mostly because I didn't want a combat system in which the player can just attack the enemies but, in stead of that, must focus in protection and use strategy. The pits... if there is nowhere else to go it normally won't kill you. Otherwise you can see if it is a deadly pit by taking a larger camera field of view. If it is not a death pit there will always be able to see some enemy or background object down there. The spikes... no... many people are complaining about them... I guess I really messed up there... Sorry if it disappointed you... But this is one of my first games. I am getting a lot of feedback so I will try to pay more attention to all of these things people mentioned in any future project.

Maat_Mons avatar

Maat_Mons

Oct. 05, 2019

0
0

5: Killing enemies kind of takes a while. They come back each time I die. And it's pretty easy to die in a random pit or something. Eventually, I just gave up on fighting enemies. I don't want to go to all the work of killing them, just to have to kill them all over again if I misjump later. So I just ran past most of them.

6: I think an enemy that has become hostile should remain hostile for a little while after you leave their agro radius. As it is, they stop chasing you quite abruptly. Hitting enemies with ranged attacks should probably trigger them to chase you.

7: If a falling enemy lands on top of another enemy, it just kind of freezes in midair.

8: There is one location where there are enemies spawn right on top of a flag. This can lead to a chain of deaths as you get semi stun locked by them as soon as you respawm.

9: On one occasion, the number it showed me for enemies killed was negative.

ColonelLazuli
ColonelLazuli Geliştirici

Wow! ... That is a lot of stuff...! Just one thing, about the enemies: They will stop respawning if you get to a checkpoint after defeating them. That will halp you on future/more difficult levels. Anyway... Thanks for all the feedbacks and suggestions! Indeed this game has several flaws, both because I still just a beginner and because I had a really limited time to work on it. However, now I not only have more time to keep adjusting it, but I also had some problem with Unity and I won't be able to reopen the project so soon, and later on, I don't know if it will be worth it... Still, I am taking consideration all the critics and feedback for any future Project.

Maat_Mons avatar

Maat_Mons

Oct. 05, 2019

0
0

1: I feel like the platforming only really works when zoomed out. This probably undermines what you were going for with the nudity.

2: Coins seem finicky on when they'll let me pick them up. Sometimes, I'm clearly right on top of them, but they remain uncollected.

3: I feel like the animations for attacking and taking damage really need more frames. On both the characters and the enemies. It's really hard to get a feel for when enemies are about to attack, when I'll be ready foe a second attack, and when I'm about to be done being stunned.

4: Some of the death pits are shallower than falls I've taken and lived in the normal course of platforming. For verisimilitude, maybe they should have spikes, sharp rocks, cacti, lava, or whatever?